> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetOwner

> Referência de PFLobbyGetOwner para obter a entidade do PlayFab que é atualmente proprietária de um lobby usando o SDK C++ do PlayFab Multiplayer para títulos multijogador.

Obtém o proprietário atual do lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetOwner(  
    PFLobbyHandle lobby,  
    const PFEntityKey** owner  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`owner`**   [PFEntityKey\*\*](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/pfentitykey_clientsdk)\
*saída alocada pela biblioteca, pode retornar nullptr*

O proprietário de saída. Esse valor pode ser nulo se o proprietário tiver saído ou se desconectado do lobby enquanto a política de migração de proprietário for [PFLobbyOwnerMigrationPolicy::Manual](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy) ou [PFLobbyOwnerMigrationPolicy::None](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy).

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage).

## Comentários

Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyUpdatedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) com [PFLobbyUpdatedStateChange::ownerUpdated](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) definido como true. Se o ingresso no lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange). <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerClaimServerLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyUpdatedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) com [PFLobbyUpdatedStateChange::ownerUpdated](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) definido como true. Se a reivindicação do lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange).

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [PFLobbyOwnerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyownermigrationpolicy.md)
- [PFLobbyGetOwnerMigrationPolicy](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetownermigrationpolicy.md)
- [Lobby.TryGetOwner](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/TryGetOwner.md)
- [PFLobbyGetRestrictInvitesToLobbyOwner](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pflobbygetrestrictinvitestolobbyowner.md)
- [Lobby](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/overview.md)
