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# PFLobbyGetMaxMemberCount

> Referência de PFLobbyGetMaxMemberCount para ler o número máximo de membros permitidos em um lobby do PlayFab usando as APIs do SDK C++ do PlayFab Multiplayer.

Obtém a contagem máxima de membros do lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetMaxMemberCount(  
    PFLobbyHandle lobby,  
    uint32_t* maxMemberCount  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`maxMemberCount`**   uint32\_t\*\
*saída*

A contagem máxima de membros de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do resultado pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage).

## Comentários

Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyUpdatedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) com [PFLobbyUpdatedStateChange::maxMembersUpdated](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) definido como true. Se o ingresso no lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange). <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerClaimServerLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyUpdatedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) com [PFLobbyUpdatedStateChange::maxMembersUpdated](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) definido como true. Se a reivindicação do lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange).

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [Lobby.MaxMemberCount](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/MaxMemberCount.md)
- [Lobby.LobbyMaxMemberPropertyCount](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyConstants/LobbyMaxMemberPropertyCount.md)
- [Lobby.LobbyMaxMemberCountLowerLimit](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyConstants/LobbyMaxMemberCountLowerLimit.md)
- [Lobby.LobbyMaxMemberCountUpperLimit](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyConstants/LobbyMaxMemberCountUpperLimit.md)
- [LobbyDataUpdate.MaxMemberCount](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount.md)
