> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# PFLobbyGetLobbyId

> Referência de PFLobbyGetLobbyId para obter o identificador exclusivo do lobby a partir de um PFLobbyHandle usando as APIs de lobby do SDK C++ do PlayFab Multiplayer.

Obtém a ID do lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetLobbyId(  
    PFLobbyHandle lobby,  
    const char** id  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`id`**   char\*\*\
*saída alocada pela biblioteca*

A ID do lobby de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage).

## Comentários

Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandjoinlobby), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyCreateAndJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandjoinlobbycompletedstatechange) bem-sucedida. <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange) bem-sucedida.   <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndClaimServerLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandclaimserverlobby), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyCreateAndClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandclaimserverlobbycompletedstatechange) bem-sucedida.   <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerClaimServerLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange) bem-sucedida.   <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobbyAsServer()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobbyasserver), este método retorna um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyJoinLobbyAsServerCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbyasservercompletedstatechange) bem-sucedida.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [Tratar erros do SDK C++ de Lobby e Matchmaking](/pt-BR/services/playfab/multiplayer/lobby/lobby-and-matchmaking-client-sdk-errors.md)
- [Get Lobby](/api-reference/lobby/get-lobby.md)
- [Lobby.Id](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Id.md)
- [LobbySearchResult.LobbyId](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/LobbyId.md)
- [Lobby.GetLobbyProperties](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetLobbyProperties.md)
