> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# PFLobbyGetConnectionString

> Referência de PFLobbyGetConnectionString para obter a cadeia de conexão padrão usada para ingressar em um lobby do PlayFab por meio do SDK C++ do PlayFab Multiplayer.

Obtém a cadeia de conexão padrão associada ao lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetConnectionString(  
    PFLobbyHandle lobby,  
    const char** connectionString  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`connectionString`**   char\*\*\
*saída alocada pela biblioteca*

A cadeia de conexão de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage).

## Comentários

Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandjoinlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyCreateAndJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandjoinlobbycompletedstatechange) bem-sucedida. <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerCreateAndClaimServerLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayercreateandclaimserverlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyCreateAndClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbycreateandclaimserverlobbycompletedstatechange) bem-sucedida.   <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerClaimServerLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange) bem-sucedida.   <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange) bem-sucedida.

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [Integração com PlayFab Lobby e Match](/pt-BR/services/xbox-services/multiplayer/mpa/concepts/live-mpa-playfab-integration.md)
- [Migrando do MPSD para o PlayFab Multiplayer e o MPA](/pt-BR/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [Lobby.ConnectionString](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ConnectionString.md)
- [LobbySearchResult.ConnectionString](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbySearchResult/ConnectionString.md)
- [Lobby.GetServerConnectionStatus](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/GetServerConnectionStatus.md)
