> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PFLobbyGetAccessPolicy

> Referência de PFLobbyGetAccessPolicy para ler o valor atual de PFLobbyAccessPolicy em um lobby do PlayFab usando as APIs de lobby do SDK C++ do PlayFab Multiplayer.

Obtém a política de acesso do lobby.

## Sintaxe

```cpp theme={null}
HRESULT PFLobbyGetAccessPolicy(  
    PFLobbyHandle lobby,  
    PFLobbyAccessPolicy* accessPolicy  
)  
```

### Parâmetros

**`lobby`**   PFLobbyHandle

O identificador do lobby.

**`accessPolicy`**   [PFLobbyAccessPolicy\*](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyaccesspolicy)\
*saída*

A política de acesso de saída.

### Valor retornado

Tipo: HRESULT

`S_OK` se a chamada tiver êxito ou um código de erro caso contrário. A forma legível do código de erro pode ser obtida por meio de [PFMultiplayerGetErrorMessage()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pfmultiplayer/functions/pfmultiplayergeterrormessage).

## Comentários

Se este objeto de lobby tiver sido criado chamando [PFMultiplayerJoinLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerjoinlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyUpdatedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) com [PFLobbyUpdatedStateChange::accessPolicyUpdated](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) definido como true. Se o ingresso no lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyJoinLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyjoinlobbycompletedstatechange). <br /><br /> Se este objeto de lobby tiver sido criado chamando [PFMultiplayerClaimServerLobby()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerclaimserverlobby), este método retornará um erro até que [PFMultiplayerStartProcessingLobbyStateChanges()](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/functions/pfmultiplayerstartprocessinglobbystatechanges) forneça uma [PFLobbyUpdatedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) com [PFLobbyUpdatedStateChange::accessPolicyUpdated](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyupdatedstatechange) definido como true. Se a reivindicação do lobby tiver êxito, é garantido que este campo estará preenchido quando PFMultiplayerStartProcessingLobbyStateChanges() fornecer uma [PFLobbyClaimServerLobbyCompletedStateChange](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyclaimserverlobbycompletedstatechange).

## Requisitos

**Cabeçalho:** PFLobby.h

## Confira também

[Membros do PFLobby](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/pflobby_members)


## Related topics

- [Lobby.AccessPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AccessPolicy.md)
- [LobbyAccessPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyAccessPolicy.md)
- [PFLobbyAccessPolicy](/pt-BR/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/enums/pflobbyaccesspolicy.md)
- [LobbyDataUpdate.AccessPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/AccessPolicy.md)
- [LobbyCreateConfiguration.AccessPolicy](/pt-BR/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/AccessPolicy.md)
