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# PFAuthenticationAuthenticateCustomIdResult

> Modelo de dados de PFAuthenticationAuthenticateCustomIdResult.

Modelo de dados de PFAuthenticationAuthenticateCustomIdResult.

## Sintaxe

```cpp theme={null}
typedef struct PFAuthenticationAuthenticateCustomIdResult {  
    const PFAuthenticationEntityTokenResponse* entityToken;  
    bool newlyCreated;  
} PFAuthenticationAuthenticateCustomIdResult;  
```

### Membros

**`entityToken`**   const [PFAuthenticationEntityTokenResponse\*](/pt-BR/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationentitytokenresponse)\
*may be nullptr*

(Opcional) O token gerado usado para definir X-EntityToken para chamadas de game\_server.

**`newlyCreated`**   bool

True se a conta tiver sido criada nesta autenticação.

## Requisitos

**Cabeçalho:** PFAuthenticationTypes.h

## Confira também

[Membros de PFAuthenticationTypes](/pt-BR/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members)


## Related topics

- [Visão geral da API C do Services - PFAuthenticationTypes.h](/pt-BR/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members.md)
- [PFAuthenticationAuthenticateGameServerWithCustomIdGetResult](/pt-BR/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidgetresult.md)
- [PFAuthenticationAuthenticateGameServerWithCustomIdAsync](/pt-BR/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidasync.md)
- [PFAuthenticationAuthenticateCustomIdRequest](/pt-BR/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationauthenticatecustomidrequest.md)
- [PFAuthenticationServerLoginWithServerCustomIdGetResult](/pt-BR/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationserverloginwithservercustomidgetresult.md)
