> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GAMEPAD_VIBRATION

> GAMEPAD_VIBRATION

# GAMEPAD\_VIBRATION

A definir

## Sintaxe

```cpp theme={null}
struct GAMEPAD_VIBRATION {
  ULONG64 ControllerId;
  BYTE LeftImpulsePercent;
  BYTE RightImpulsePercent;
  BYTE LeftRumblePercent;
  BYTE RightRumblePercent;
}
```

## Membros

`ControllerId`\
Tipo: ULONG64

A definir

`LeftImpulsePercent`\
Tipo: BYTE

A definir

`RightImpulsePercent`\
Tipo: BYTE

A definir

`LeftRumblePercent`\
Tipo: BYTE

A definir

`RightRumblePercent`\
Tipo: BYTE

A definir

## Requisitos

**Cabeçalho:** xtfinput.h\
**Biblioteca:** xtfinput.lib\
**Plataformas com suporte:** Windows (para ferramentas de console XBOX)

## Confira também

[XtfInput](/pt-BR/reference/tools/xtf/xtfinput/xtfinput-xbox-microsoft-n)


## Related topics

- [XINPUT_VIBRATION](/pt-BR/reference/input/xinputongameinput/structs/xinput_vibration.md)
- [XInputOnGameInput](/pt-BR/reference/input/xinputongameinput/xinputongameinput_members.md)
- [XINPUT_VIBRATION_EX](/pt-BR/reference/input/xinputongameinput/structs/xinput_vibration_ex.md)
- [XINPUT_GAMEPAD](/pt-BR/reference/input/xinputongameinput/structs/xinput_gamepad.md)
- [XINPUT_CAPABILITIES](/pt-BR/reference/input/xinputongameinput/structs/xinput_capabilities.md)
