> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Método IXtfInputClient::DisconnectGamepad

> Método IXtfInputClient::DisconnectGamepad

# Método IXtfInputClient::DisconnectGamepad

Desconecta um controle virtual especificado.

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## Sintaxe

```cpp theme={null}
public:
HRESULT DisconnectGamepad(
         UINT64 controllerId
)  
```

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### Parâmetros

*controllerId*\
Tipo: UINT64

O identificador de dispositivo deste [IXtfInputClient](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/ixtfinputclient-xtfinput-xbox-windows-t).

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### Valor retornado

Tipo: HRESULT

Código de êxito ou de erro HRESULT.

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## Comentários

Chame **DisconnectGamepad** quando as operações do controle virtual forem concluídas, para garantir que os recursos alocados para o controle virtual sejam liberados. Cada chamada a [IXtfInputClient::ConnectGamepad](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/connectgamepad-ixtfinputclient-xtfinput-xbox-windows-m) deve ser emparelhada com uma chamada a **DisconnectGamepad**. Não desconectar um gamepad criado resultará em um vazamento de memória. Você pode chamar [IXtfInputClient::DisconnectAllGamepads](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m) para garantir que todos os controles virtuais sejam desconectados a fim de evitar um vazamento de memória.

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## Requisitos

**Cabeçalho:** xtfinput.h

**Biblioteca:** xtfinput.lib

**Plataformas com suporte:** Windows (para ferramentas de console XBOX)

## Confira também

[XtfInput](/pt-BR/reference/tools/xtf/xtfinput/xtfinput-xbox-microsoft-n)\
[IXtfInputClient](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/ixtfinputclient-xtfinput-xbox-windows-t)\
[IXtfInputClient::ConnectGamepad](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/connectgamepad-ixtfinputclient-xtfinput-xbox-windows-m)\
[IXtfInputClient::DisconnectAllGamepads](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m)


## Related topics

- [Método IXtfInputClient::DisconnectAllGamepads](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectallgamepads-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [Método IXtfInputClient::ConnectGamepad](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/connectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [Método IXtfInputClient::SendGamepadReport](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/sendgamepadreport-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [IXtfInputClient::SendGamepadReportEx](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/ixtfinputclient_sendgamepadreportex.md)
- [IXtfInputClient::SendGamepadReportWithAudio](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/ixtfinputclient_sendgamepadreportwithaudio.md)
