> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Método IXtfInputClient::ConnectGamepad

> Método IXtfInputClient::ConnectGamepad

# Método IXtfInputClient::ConnectGamepad

Cria um controle virtual e obtém o identificador de dispositivo dele.

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## Sintaxe

```cpp theme={null}
public:
HRESULT ConnectGamepad(
         UINT64 *pControllerId
)  
```

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### Parâmetros

*pControllerId*\
Tipo: UINT64 \*

Ponteiro para um UINT64 que recebe o identificador de dispositivo deste [IXtfInputClient](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/ixtfinputclient-xtfinput-xbox-windows-t).

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### Valor retornado

Tipo: HRESULT

Código de êxito ou de erro HRESULT.

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## Comentários

**ConnectGamepad** aloca recursos do sistema para cada controle virtual criado, além de retornar o identificador do controle virtual que será usado para enviar entrada a um console de desenvolvimento com [IXtfInputClient::SendGamepadReport](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/sendgamepadreport-ixtfinputclient-xtfinput-xbox-windows-m). Seu código deve aguardar 2 segundos após chamar **ConnectGamepad** antes de chamar [SendGamepadReport](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/sendgamepadreport-ixtfinputclient-xtfinput-xbox-windows-m), para garantir que o console tenha concluído o registro do novo controle e esteja pronto para aceitar entrada. Seu código deve sempre emparelhar uma chamada a **ConnectGamepad** com uma chamada a [DisconnectGamepad](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m) para garantir que esses recursos do sistema sejam liberados para reutilização. Você também pode chamar [IXtfInputClient::DisconnectAllGamepads](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m) para liberar todos os recursos de controles virtuais de uma só vez.

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## Requisitos

**Cabeçalho:** xtfinput.h

**Biblioteca:** xtfinput.lib

**Plataformas com suporte:** Windows (para ferramentas de console XBOX)

## Confira também

[XtfInput](/pt-BR/reference/tools/xtf/xtfinput/xtfinput-xbox-microsoft-n)\
[IXtfInputClient](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/ixtfinputclient-xtfinput-xbox-windows-t)\
[IXtfInputClient::ConnectGamepad](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/connectgamepad-ixtfinputclient-xtfinput-xbox-windows-m)\
[IXtfInputClient::DisconnectGamepad](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m)\
[IXtfInputClient::DisconnectAllGamepads](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m)


## Related topics

- [Método IXtfInputClient::DisconnectGamepad](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectgamepad-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [Método IXtfInputClient::DisconnectAllGamepads](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/disconnectallgamepads-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [Método IXtfInputClient::SendGamepadReport](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/sendgamepadreport-ixtfinputclient-xtfinput-xbox-windows-m.md)
- [IXtfInputClient::SendGamepadReportEx](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/ixtfinputclient_sendgamepadreportex.md)
- [IXtfInputClient::SendGamepadReportWithAudio](/pt-BR/reference/tools/xtf/xtfinput/classes/IXtfInputClient/methods/ixtfinputclient_sendgamepadreportwithaudio.md)
