> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# IGameInputReading::GetControllerSwitchState

> IGameInputReading::GetControllerSwitchState

# IGameInputReading::GetControllerSwitchState

Recupera o estado dos switches de um controle de jogo.

## Sintaxe

```cpp theme={null}
uint32_t GetControllerSwitchState(
    uint32_t stateArrayCount,
    GameInputSwitchPosition* stateArray
);
```

### Parâmetros

*stateArrayCount*   \_In\_\
Tipo: uint32\_t

O número esperado de switches no controle de jogo.
Esse valor pode ser recuperado chamando [IGameInputReading::GetControllerSwitchCount](/pt-BR/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrollerswitchcount).

[Visão geral da API de entrada](/pt-BR/build/core-features/common/input/overviews/input-overview)\
[IGameInputReading](/pt-BR/reference/input/gameinput/interfaces/igameinputreading/igameinputreading)

## Histórico de versões

| Versão | Alterações |
| - | - |
| **v0** | Introduzido. |


## Related topics

- [IGameInputReading::GetControllerSwitchState](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrollerswitchstate.md)
- [IGameInputReading::GetControllerSwitchCount](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getcontrollerswitchcount.md)
