> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GameInputKind

> GameInputKind

# GameInputKind

Enumeração dos tipos de dispositivo GameInput válidos.

## Sintaxe

```cpp theme={null}
enum GameInputKind
{
    GameInputKindUnknown          = 0x00000000,
    GameInputKindControllerAxis   = 0x00000002,
    GameInputKindControllerButton = 0x00000004,
    GameInputKindControllerSwitch = 0x00000008,
    GameInputKindController       = 0x0000000E,
    GameInputKindKeyboard         = 0x00000010,
    GameInputKindMouse            = 0x00000020,
    GameInputKindSensors          = 0x00000040,
    GameInputKindArcadeStick      = 0x00010000,
    GameInputKindFlightStick      = 0x00020000,
    GameInputKindGamepad          = 0x00040000,
    GameInputKindRacingWheel      = 0x00080000,
};
```

## Constantes

| Constante | Descrição |
| - | - |
| GameInputKindUnknown | Indica um tipo de entrada desconhecido. |
| GameInputKindControllerAxis | Indica entrada do controle proveniente de direcionais. |
| GameInputKindControllerButton | Indica entrada do controle proveniente de botões. |
| GameInputKindControllerSwitch | Indica entrada do controle proveniente de chaves. |
| GameInputKindController | Indica uma combinação de entradas de eixo, botão e chave. |
| GameInputKindKeyboard | Indica entrada de teclado. |
| GameInputKindMouse | Indica entrada de mouse. |
| GameInputKindSensors | Indica entrada de sensor. |
| GameInputKindArcadeStick | Indica entrada de arcade stick. |
| GameInputKindFlightStick | Indica entrada de flight stick. |
| GameInputKindGamepad | Indica entrada de gamepad. |
| GameInputKindRacingWheel | Indica entrada de volante de corrida. |

## Comentários

Os valores de GameInputKind são sinalizadores e podem ser combinados para filtrar vários dispositivos.
Parâmetro de [IGameInput\_GetCurrentReading](/pt-BR/reference/input/gameinput/interfaces/igameinput/methods/igameinput_getcurrentreading).
Retornado por [IGameInputReading\_GetInputKind](/pt-BR/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getinputkind).
Membro de [GameInputDeviceInfo](/pt-BR/reference/input/gameinput/structs/gameinputdeviceinfo).

## Requisitos

**Cabeçalho:** GameInput.h

[Visão geral da API de entrada](/pt-BR/build/core-features/common/input/overviews/input-overview)\
[GameInput](/pt-BR/reference/input/gameinput/gameinput_members)\
[IGameInput\_GetCurrentReading](/pt-BR/reference/input/gameinput/interfaces/igameinput/methods/igameinput_getcurrentreading)\
[IGameInputReading\_GetInputKind](/pt-BR/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getinputkind)\
[GameInputDeviceInfo](/pt-BR/reference/input/gameinput/structs/gameinputdeviceinfo)

## Histórico de versões

| Versão | Alterações |
| - | - |
| **v3** | **Removidos** `GameInputKindUiNavigation` (0x01000000) e `GameInputKindRawDeviceReport` (0x00000001). |
| **v2** | **Adicionado** `GameInputKindSensors` (0x00000040). |
| **v1** | **Removidos** `GameInputKindRawDeviceReport` (0x00000001), `GameInputKindTouch` (0x00000100) e `GameInputKindMotion` (0x00001000). |
| **v0** | Introduzido. |

## Apêndice: versões anteriores

### v0

```cpp theme={null}
enum GameInputKind
{
    GameInputKindUnknown          = 0x00000000,
    GameInputKindRawDeviceReport  = 0x00000001,
    GameInputKindControllerAxis   = 0x00000002,
    GameInputKindControllerButton = 0x00000004,
    GameInputKindControllerSwitch = 0x00000008,
    GameInputKindController       = 0x0000000E,
    GameInputKindKeyboard         = 0x00000010,
    GameInputKindMouse            = 0x00000020,
    GameInputKindTouch            = 0x00000100,
    GameInputKindMotion           = 0x00001000,
    GameInputKindArcadeStick      = 0x00010000,
    GameInputKindFlightStick      = 0x00020000,
    GameInputKindGamepad          = 0x00040000,
    GameInputKindRacingWheel      = 0x00080000,
    GameInputKindUiNavigation     = 0x01000000,
};
```

### v1

```cpp theme={null}
enum GameInputKind
{
    GameInputKindUnknown          = 0x00000000,
    GameInputKindControllerAxis   = 0x00000002,
    GameInputKindControllerButton = 0x00000004,
    GameInputKindControllerSwitch = 0x00000008,
    GameInputKindController       = 0x0000000E,
    GameInputKindKeyboard         = 0x00000010,
    GameInputKindMouse            = 0x00000020,
    GameInputKindArcadeStick      = 0x00010000,
    GameInputKindFlightStick      = 0x00020000,
    GameInputKindGamepad          = 0x00040000,
    GameInputKindRacingWheel      = 0x00080000,
    GameInputKindUiNavigation     = 0x01000000,
};
```

### v2

```cpp theme={null}
enum GameInputKind
{
    GameInputKindUnknown          = 0x00000000,
    GameInputKindControllerAxis   = 0x00000002,
    GameInputKindControllerButton = 0x00000004,
    GameInputKindControllerSwitch = 0x00000008,
    GameInputKindController       = 0x0000000E,
    GameInputKindKeyboard         = 0x00000010,
    GameInputKindMouse            = 0x00000020,
    GameInputKindSensors          = 0x00000040,
    GameInputKindArcadeStick      = 0x00010000,
    GameInputKindFlightStick      = 0x00020000,
    GameInputKindGamepad          = 0x00040000,
    GameInputKindRacingWheel      = 0x00080000,
    GameInputKindUiNavigation     = 0x01000000,
};
```


## Related topics

- [GameInputKind](/reference/input/gameinput/enums/gameinputkind.md)
- [IGameInputReading::GetInputKind](/reference/input/gameinput/interfaces/igameinputreading/methods/igameinputreading_getinputkind.md)
