> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGTextureAddressComputer::GetResourceBaseAlignmentBytes

> Obtém o alinhamento base do recurso, em bytes.

Obtém o alinhamento base do recurso, em bytes.

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## Sintaxe

```cpp theme={null}
UINT64 GetResourceBaseAlignmentBytes(  
)  
```

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### Valor retornado

Tipo: UINT64

O alinhamento base do recurso, em bytes.

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## Comentários

Chamar este método auxiliar é equivalente a chamar [XGTextureAddressComputer::GetResourceLayout](/pt-BR/reference/graphics/xg__NR/interfaces/XGTextureAddressComputer/methods/xgtextureaddresscomputer_getresourcelayout) e obter o parâmetro *BaseAlignmentBytes* desse layout.

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## Requisitos

**Cabeçalho:** xg.h

**Biblioteca:** xg\_x.lib

**Plataformas com suporte:** família XBOX One

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## Confira também

[XGTextureAddressComputer](/pt-BR/reference/graphics/xg__NR/interfaces/XGTextureAddressComputer/xgtextureaddresscomputer)\
[Referência do XG](/pt-BR/reference/graphics/xg__NR/xg_members)


## Related topics

- [Diretório de tópicos NDA: links ativos do Microsoft Learn](/pt-BR/nda/nda-topic-directory.md)
- [D3D12_DISPATCH_RAYS_DESC (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [GetCopyableFootprints](/pt-BR/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getcopyablefootprints_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [ApuIsVirtualAddressValid](/pt-BR/reference/audio/apu/functions/apuisvirtualaddressvalid.md)
