> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_VIDEO_PROCESS_FEATURE_FLAGS

> Especifica quais recursos do processador de vídeo têm suporte.

Especifica os recursos do processador de vídeo com suporte na plataforma XBOX.

## Sintaxe

```cpp theme={null}
typedef enum D3D12_VIDEO_PROCESS_FEATURE_FLAGS    
{  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE = 0,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL = 0x1,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY = 0x2,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO = 0x4,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION = 0x8,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP = 0x10,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING = 0x20,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_PIXEL_ASPECT_RATIO = 0x40,  
    D3D12_VIDEO_PROCESS_FEATURE_FLAG_MASK = 0x7f  
} D3D12_VIDEO_PROCESS_FEATURE_FLAGS  
```

## Constantes

| Constante | Descrição |
| - | - |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_NONE | Nenhum recurso tem suporte. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_ALPHA\_FILL | Sem suporte no XBOX. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_LUMA\_KEY | Sem suporte no XBOX. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_STEREO | Sem suporte no XBOX. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_ROTATION | Sem suporte no XBOX. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_FLIP | Sem suporte no XBOX. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_ALPHA\_BLENDING | Sem suporte no XBOX. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_PIXEL\_ASPECT\_RATIO | Sem suporte no XBOX. |
| D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAG\_MASK | Máscara de sinalizadores de recurso. |

## Comentários

Essa enumeração é usada pela estrutura [D3D12\_FEATURE\_DATA\_VIDEO\_PROCESS\_SUPPORT](/pt-BR/reference/graphics/d3d12video_x/structs/d3d12_feature_data_video_process_support). Consulte [D3D12\_VIDEO\_PROCESS\_FEATURE\_FLAGS](https://learn.microsoft.com/en-us/windows/win32/api/d3d12video/ne-d3d12video-d3d12_video_process_feature_flags) para obter mais informações sobre cada sinalizador.

## Requisitos

**Cabeçalho:** d3d12video\_x.h e d3d12video\_xs.h\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[d3d12video\_x](/pt-BR/reference/graphics/d3d12video_x/d3d12video_x_members)


## Related topics

- [Diretório de tópicos NDA: links ativos do Microsoft Learn](/pt-BR/nda/nda-topic-directory.md)
- [D3D12_COMMAND_LIST_SUPPORT_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_command_list_support_flags_public.md)
- [D3D12_FEATURE_DATA_SHADER_CACHE](/pt-BR/reference/graphics/d3d12/structs/d3d12_feature_data_shader_cache_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS3](/pt-BR/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options3_public.md)
- [D3D12_SHADER_CACHE_SUPPORT_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_shader_cache_support_flags_public.md)
