> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetGPUThreadPriority (consoles XBOX Series)

> Define a prioridade de thread da GPU.

Define a prioridade de thread da GPU.

## Sintaxe

```cpp theme={null}
HRESULT SetGPUThreadPriority(  
         INT Priority  
)  
```

### Parâmetros

*Priority*   \_In\_\
Tipo: INT

Um valor que especifica a prioridade de thread da GPU necessária. Este valor deve estar entre -7 e 7, inclusive, em que 0 representa a prioridade normal.

### Valor retornado

Tipo: HRESULT

Retorna S\_OK se bem-sucedido; caso contrário, retorna um código de erro. Para obter uma lista de códigos de erro, consulte [Códigos de retorno do Direct3D 12](https://learn.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues).

## Requisitos

**Cabeçalho:** d3d12\_xs.h

**Biblioteca:** d3d12\_xs.lib\
**Plataformas com suporte**: consoles XBOX Series

## Confira também

[IDXGIDevice](/pt-BR/reference/graphics/d3d12_xs/interfaces/IDXGIDevice/idxgidevice)


## Related topics

- [SetPipelineStackSize (XBOX Series consoles)](/reference/graphics/d3d12/interfaces/id3d12stateobjectproperties/methods/id3d12stateobjectproperties_setpipelinestacksize_public.md)
- [SetResidencyPriority](/reference/graphics/d3d12/interfaces/id3d12device1/methods/id3d12device1_setresidencypriority_public.md)
- [DSTORAGE_PRIORITY](/reference/system/dstorage/enums/dstorage_priority.md)
- [XThreadSetTimeSensitive](/reference/system/xthread/functions/xthreadsettimesensitive.md)
- [chat_manager::set_thread_processor](/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_set_thread_processor.md)
