> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetDeferredPrimitiveBatchBinningX (consoles XBOX Series)

> Define o estado do Deferred Primitive Batch Binning (DPBB).

Define o estado do Deferred Primitive Batch Binning (DPBB).

## Sintaxe

```cpp theme={null}
void SetDeferredPrimitiveBatchBinningX(  
         const D3D12XBOX_DPBB_STATE* pBinningState  
)  
```

### Parâmetros

*pBinningState*   \_In\_opt\_\
Tipo: [D3D12XBOX\_DPBB\_STATE\*](/pt-BR/reference/graphics/d3d12_xs/structs/d3d12xbox_dpbb_state)

Um ponteiro para o estado do DPBB a ser definido.

### Valor retornado

Tipo: void

Nenhum valor retornado.

## Comentários

O estado do DPBB é redefinido para os padrões quando a lista de comandos é redefinida.

Um exemplo de uso da API:

```cpp theme={null}
// Set DPBB State
D3D12XBOX_DPBB_STATE dpbb = {};
dpbb.Flags = D3D12XBOX_BINNING_FLAG_NONE;
dpbb.BinningMode = D3D12XBOX_BINNING_MODE_FORCE_BINNING_ON;
dpbb.BinSizeX = D3D12XBOX_BIN_SIZE_32_PIXELS;
dpbb.BinSizeY = D3D12XBOX_BIN_SIZE_32_PIXELS;
dpbb.ContextStatesPerBin = 1;
dpbb.PersistentStatesPerBin = 1;
dpbb.DisableStartOfPrimitive = FALSE;
dpbb.FPOVTokensPerBatch = 0;
dpbb.OptimalBinSelection = FALSE;
dpbb.FlushOnBinningTransition = TRUE;
dpbb.MappingMode = D3D12XBOX_BIN_MAPPING_MODE_NONE;
dpbb.FSRExpansionEnable = FALSE;
dpbb.MaxParameterAllocPerBatch = 16;
dpbb.MaxPrimitivesPerBatch = 32;

m_DPBB_On = ((dpbb.BinningMode == D3D12XBOX_BINNING_MODE_FORCE_BINNING_ON) || (dpbb.BinningMode == D3D12XBOX_BINNING_MODE_BINNING_ALLOWED));

pCmdList->SetDeferredPrimitiveBatchBinningX(&dpbb);
```

## Requisitos

**Cabeçalho:** d3d12\_xs.h

**Biblioteca:** d3d12\_xs.lib\
**Plataformas compatíveis**: consoles XBOX Series

## Confira também

[ID3D12GraphicsCommandList](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [Diretório de tópicos NDA: links ativos do Microsoft Learn](/pt-BR/nda/nda-topic-directory.md)
- [IASetPrimitiveTopology](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_iasetprimitivetopology_public.md)
- [D3D12_RAYTRACING_PIPELINE_FLAGS (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_raytracing_pipeline_flags_public.md)
- [D3D12_RAYTRACING_GEOMETRY_TYPE (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_type_public.md)
- [Compile e execute seu primeiro título de console com o GDKX](/pt-BR/home/build-first-title/first-console-title-walkthrough.md)
