> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12GraphicsCommandList (consoles XBOX Series)

> ID3D12GraphicsCommandList (consoles XBOX Series): encapsula uma lista de comandos gráficos para renderização. Referência gráfica do Direct3D 12 para XBOX.

Encapsula uma lista de comandos gráficos para renderização.

## Sintaxe

```cpp theme={null}
class ID3D12GraphicsCommandList : public ID3D12CommandList  
```

## Métodos

| Método | Descrição |
| - | - |
| [ID3D12GraphicsCommandList::ClearRenderTargetView](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_clearrendertargetview_xs) | Define todos os elementos de um destino de renderização como um único valor. |
| [DeferredPrimitiveBreakBatchX](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_deferredprimitivebreakbatchx) | Evento de quebra de lote do Deferred Primitive Batch Binning (DPBB). |
| [DispatchMeshX](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_dispatchmeshx) | Um método de extensão que permite um controle mais refinado das inicializações do Mesh Shader. |
| [DriverHintX](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_driverhintx) | Define uma dica de driver |
| [SetDeferredPrimitiveBatchBinningX](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_setdeferredprimitivebatchbinningx) | Define o estado do Deferred Primitive Batch Binning (DPBB). |
| [SetGraphicsShaderLimitsX](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_setgraphicsshaderlimitsx_xs) | Define os limites de sombreadores gráficos para sombreadores de vértice, de domínio, de geometria e de pixel. Alguns dos limites são as unidades de sombreador ativas, o número máximo de waves simultâneas e o número máximo de waves que permitem o bloqueio de CU. |

## Requisitos

**Cabeçalho:** d3d12\_xs.h\
**Plataformas compatíveis**: consoles XBOX Series

## Confira também

[d3d12\_xs](/pt-BR/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [ID3D12GraphicsCommandList7 (XBOX Series consoles)](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist7/id3d12graphicscommandlist7_public.md)
- [ID3D12GraphicsCommandList7 (consolas XBOX Series)](/es/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist7/id3d12graphicscommandlist7_public.md)
- [ID3D12GraphicsCommandList7 (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist7/id3d12graphicscommandlist7_public.md)
- [ID3D12GraphicsCommandList7 (XBOX Series 콘솔)](/ko/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist7/id3d12graphicscommandlist7_public.md)
- [ID3D12GraphicsCommandList7 (XBOX Series 本体)](/ja-jp/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist7/id3d12graphicscommandlist7_public.md)
