> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D10CreateBlob (consoles XBOX Series)

> Cria um buffer.

Cria um buffer.

## Sintaxe

```cpp theme={null}
HRESULT D3D10CreateBlob(  
         SIZE_T NumBytes,  
         LPD3D10BLOB* ppBuffer  
)  
```

### Parâmetros

*NumBytes*   \_In\_\
Tipo: SIZE\_T

O número de bytes no buffer.

*ppBuffer*   \_Out\_opt\_\
Tipo: LPD3D10BLOB\*

O endereço de um ponteiro para a interface [ID3D10Blob](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D10Blob/id3d10blob) usada para recuperar o buffer.

### Valor retornado

Tipo: HRESULT

Retorna S\_OK se tiver êxito; caso contrário, retorna um código de erro. Para obter uma lista de códigos de erro, confira [Códigos de retorno do Direct3D 12](https://learn.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues).

## Requisitos

**Cabeçalho:** d3d12\_xs.h

**Biblioteca:** d3d12\_xs.lib\
**Plataformas compatíveis**: consoles XBOX Series

## Confira também

[d3d12\_xs](/pt-BR/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D_NAME (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12_xs/enums/d3d_name.md)
- [D3D_SHADER_INPUT_TYPE (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12_xs/enums/d3d_shader_input_type.md)
- [CreateReservedResource2 (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/interfaces/id3d12device10/methods/id3d12device10_createreservedresource2_public.md)
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- [CreateCommittedResource1 (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/interfaces/id3d12device4/methods/id3d12device4_createcommittedresource1_public.md)
