> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS (consoles XBOX Series)

> Define constantes que identificam as unidades de computação (CUs) a serem desabilitadas para sombreadores específicos.

Define constantes que identificam as unidades de computação (CUs) a serem desabilitadas para sombreadores específicos.

## Sintaxe

```cpp theme={null}
typedef enum D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  : UINT  
{  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_NONE = 0,  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_0 = D3D12XBOX_SHADER_DISABLE_CU ( 0 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_1 = D3D12XBOX_SHADER_DISABLE_CU ( 1 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_2 = D3D12XBOX_SHADER_DISABLE_CU ( 2 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_3 = D3D12XBOX_SHADER_DISABLE_CU ( 3 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_4 = D3D12XBOX_SHADER_DISABLE_CU ( 4 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_5 = D3D12XBOX_SHADER_DISABLE_CU ( 5 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_6 = D3D12XBOX_SHADER_DISABLE_CU ( 6 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_7 = D3D12XBOX_SHADER_DISABLE_CU ( 7 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_8 = D3D12XBOX_SHADER_DISABLE_CU ( 8 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_9 = D3D12XBOX_SHADER_DISABLE_CU ( 9 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_10 = D3D12XBOX_SHADER_DISABLE_CU ( 10 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_11 = D3D12XBOX_SHADER_DISABLE_CU ( 11 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_12 = D3D12XBOX_SHADER_DISABLE_CU ( 12 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_13 = D3D12XBOX_SHADER_DISABLE_CU ( 13 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_14 = D3D12XBOX_SHADER_DISABLE_CU ( 14 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_15 = D3D12XBOX_SHADER_DISABLE_CU ( 15 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_16 = D3D12XBOX_SHADER_DISABLE_CU ( 16 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_17 = D3D12XBOX_SHADER_DISABLE_CU ( 17 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_18 = D3D12XBOX_SHADER_DISABLE_CU ( 18 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_19 = D3D12XBOX_SHADER_DISABLE_CU ( 19 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_20 = D3D12XBOX_SHADER_DISABLE_CU ( 20 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_21 = D3D12XBOX_SHADER_DISABLE_CU ( 21 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_22 = D3D12XBOX_SHADER_DISABLE_CU ( 22 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_23 = D3D12XBOX_SHADER_DISABLE_CU ( 23 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_24 = D3D12XBOX_SHADER_DISABLE_CU ( 24 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_25 = D3D12XBOX_SHADER_DISABLE_CU ( 25 ),  
} D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  
```

## Constantes

| Constante | Descrição |
| - | - |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_NONE | Não desabilita nenhuma unidade de computação. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_0 | Desabilita a unidade de computação 0. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_1 | Desabilita a unidade de computação 1. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_2 | Desabilita a unidade de computação 2. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_3 | Desabilita a unidade de computação 3. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_4 | Desabilita a unidade de computação 4. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_5 | Desabilita a unidade de computação 5. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_6 | Desabilita a unidade de computação 6. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_7 | Desabilita a unidade de computação 7. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_8 | Desabilita a unidade de computação 8. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_9 | Desabilita a unidade de computação 9. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_10 | Desabilita a unidade de computação 10. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_11 | Desabilita a unidade de computação 11. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_12 | Desabilita a unidade de computação 12. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_13 | Desabilita a unidade de computação 13. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_14 | Desabilita a unidade de computação 14. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_15 | Desabilita a unidade de computação 15. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_16 | Desabilita a unidade de computação 16. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_17 | Desabilita a unidade de computação 17. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_18 | Desabilita a unidade de computação 18. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_19 | Desabilita a unidade de computação 19. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_20 | Desabilita a unidade de computação 20. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_21 | Desabilita a unidade de computação 21. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_22 | Desabilita a unidade de computação 22. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_23 | Desabilita a unidade de computação 23. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_24 | Desabilita a unidade de computação 24. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_25 | Desabilita a unidade de computação 25. |

## Requisitos

**Cabeçalho:** d3d12\_xs.h\
**Plataformas com suporte**: consoles XBOX Series

## Confira também

[d3d12\_xs](/pt-BR/reference/graphics/d3d12_xs/d3d12_xs_members)


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