> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12XBOX_BINNING_FLAGS (consoles XBOX Series)

> Reservado para uso futuro.

Reservado para uso futuro.

## Sintaxe

```cpp theme={null}
typedef enum D3D12XBOX_BINNING_FLAGS    
{  
    D3D12XBOX_BINNING_FLAG_NONE = 0,  
} D3D12XBOX_BINNING_FLAGS  
```

## Constantes

| Constante | Descrição |
| - | - |
| D3D12XBOX\_BINNING\_FLAG\_NONE | padrão |

## Comentários

Reservado para o futuro.

## Requisitos

**Cabeçalho:** d3d12\_xs.h\
**Plataformas compatíveis**: consoles XBOX Series

## Confira também

[d3d12\_xs](/pt-BR/reference/graphics/d3d12_xs/d3d12_xs_members)


## Related topics

- [D3D12_EXPORT_FLAGS (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_export_flags_public.md)
- [D3D12_COMMAND_LIST_FLAGS (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_command_list_flags_public.md)
- [D3D12_RAYTRACING_INSTANCE_FLAGS (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_raytracing_instance_flags_public.md)
- [D3D12_RAYTRACING_GEOMETRY_FLAGS (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_flags_public.md)
- [D3D12_RAYTRACING_PIPELINE_FLAGS (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_raytracing_pipeline_flags_public.md)
