> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3DX12PipelineParserCallbacks::XboxSetComputeShaderLimits

> Define os limites de compute shader no XBOX.

Define os limites de compute shader no XBOX.

## Sintaxe

```cpp theme={null}
void XboxSetComputeShaderLimits(  
         const D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC& desc  
)  
```

### Parâmetros

*desc*   \
Tipo: [D3D12XBOX\_COMPUTE\_SHADER\_LIMITS\_DESC](/pt-BR/reference/graphics/d3d12_x/structs/d3d12xbox_derived_graphics_state_desc)&

Descreve as limitações de compute shader a serem definidas.

### Valor retornado

Tipo: void

## Requisitos

**Cabeçalho:** d3d12\_x.h

**Biblioteca:** Use d3d12\_x.h (função embutida)

**Plataformas compatíveis:** família XBOX One

## Confira também

[ID3DX12PipelineParserCallbacks](/pt-BR/reference/graphics/d3d12_x/interfaces/id3dx12pipelineparsercallbacks/id3dx12pipelineparsercallbacks)


## Related topics

- [NDA topic directory - live Microsoft Learn links](/nda/nda-topic-directory.md)
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