> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# FlushPipelineX (família XBOX One)

> Libera o segmento especificado do pipeline.

Libera o segmento especificado do pipeline.

## Sintaxe

```cpp theme={null}
void FlushPipelineX(  
         D3D12XBOX_FLUSH Flags,  
         D3D12_GPU_VIRTUAL_ADDRESS BaseAddress,  
         SIZE_T SizeInBytes  
)  
```

### Parâmetros

*Flags*   \_In\_\
Tipo: [D3D12XBOX\_FLUSH](/pt-BR/reference/graphics/d3d12_x/enums/d3d12xbox_flush)

Combinação OR bit a bit de sinalizadores **D3D12XBOX\_FLUSH** que especificam como executar a operação de liberação.

*BaseAddress*   \_In\_\
[D3D12\_GPU\_VIRTUAL\_ADDRESS](https://learn.microsoft.com/en-us/windows/win32/direct3d12/d3d12_gpu_virtual_address)

Endereço base do segmento do pipeline a ser liberado. Se esse valor for **null**, todo o pipeline será liberado.

*SizeInBytes*   \_In\_\
Tipo: SIZE\_T

Tamanho, em bytes, do segmento do pipeline apontado pelo parâmetro *BaseAddress*.

### Valor retornado

Tipo: void

## Requisitos

**Cabeçalho:** d3d12\_x.h

\***Biblioteca:** d3d12\_x.lib

**Plataformas com suporte:** família XBOX One

## Confira também

[ID3D12GraphicsCommandList](/pt-BR/reference/graphics/d3d12_x/interfaces/id3d12graphicscommandlist/id3d12graphicscommandlist)\
[D3D12GetFlushFromResourceBarrierActionsX](/pt-BR/reference/graphics/d3d12_x/functions/d3d12getflushfromresourcebarrieractionsx)


## Related topics

- [Diretório de tópicos NDA: links ativos do Microsoft Learn](/pt-BR/nda/nda-topic-directory.md)
- [StorePipeline](/es/reference/graphics/d3d12/interfaces/id3d12pipelinelibrary/methods/id3d12pipelinelibrary_storepipeline_public.md)
- [LoadPipeline](/es/reference/graphics/d3d12/interfaces/id3d12pipelinelibrary1/methods/id3d12pipelinelibrary1_loadpipeline_public.md)
- [Directorio de temas NDA: enlaces activos a Microsoft Learn](/es/nda/nda-topic-directory.md)
- [CreatePipelineLibrary](/es/reference/graphics/d3d12/interfaces/id3d12device1/methods/id3d12device1_createpipelinelibrary_public.md)
