> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS (família XBOX One)

> Desabilita unidades de computação (CUs) para sombreadores específicos.

Especifica as unidades de computação (CUs) a serem desabilitadas em um sombreador.

## Sintaxe

```cpp theme={null}
typedef enum D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  : UINT  
{  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_NONE = 0,  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_0 = D3D12XBOX_SHADER_DISABLE_CU ( 0 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_1 = D3D12XBOX_SHADER_DISABLE_CU ( 1 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_2 = D3D12XBOX_SHADER_DISABLE_CU ( 2 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_3 = D3D12XBOX_SHADER_DISABLE_CU ( 3 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_4 = D3D12XBOX_SHADER_DISABLE_CU ( 4 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_5 = D3D12XBOX_SHADER_DISABLE_CU ( 5 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_6 = D3D12XBOX_SHADER_DISABLE_CU ( 6 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_7 = D3D12XBOX_SHADER_DISABLE_CU ( 7 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_8 = D3D12XBOX_SHADER_DISABLE_CU ( 8 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_9 = D3D12XBOX_SHADER_DISABLE_CU ( 9 ),  
    D3D12XBOX_SHADER_UNIT_DISABLE_FLAG_CU_10 = D3D12XBOX_SHADER_DISABLE_CU ( 10 ),  
} D3D12XBOX_SHADER_UNIT_DISABLE_FLAGS  
```

## Constantes

| Constante | Descrição |
| - | - |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_NONE | Não desabilita nenhuma CU. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_0 | Desabilita a CU 0. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_1 | Desabilita a CU 1. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_2 | Desabilita a CU 2. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_3 | Desabilita a CU 3. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_4 | Desabilita a CU 4. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_5 | Desabilita a CU 5. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_6 | Desabilita a CU 6. Esta CU está disponível apenas no hardware XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_7 | Desabilita a CU 7. Esta CU está disponível apenas no hardware XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_8 | Desabilita a CU 8. Esta CU está disponível apenas no hardware XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_9 | Desabilita a CU 9. Esta CU está disponível apenas no hardware XBOX One X. |
| D3D12XBOX\_SHADER\_UNIT\_DISABLE\_FLAG\_CU\_10 | Desabilita a CU 10. Esta CU está disponível apenas no hardware do kit de desenvolvimento XBOX One X. |

## Comentários

[D3D12XBOX\_GRAPHICS\_SHADER\_LIMITS\_DESC](/pt-BR/reference/graphics/d3d12_x/structs/d3d12xbox_graphics_shader_limits_desc) e [D3D12XBOX\_COMPUTE\_SHADER\_LIMITS\_DESC](/pt-BR/reference/graphics/d3d12_x/structs/d3d12xbox_compute_shader_limits_desc) usam esta enumeração.

## Requisitos

**Cabeçalho:** d3d12\_x.h

**Plataformas com suporte:** família XBOX One

## Confira também

[d3d12\_x](/pt-BR/reference/graphics/d3d12_x/d3d12_x_members)


## Related topics

- [Diretório de tópicos NDA: links ativos do Microsoft Learn](/pt-BR/nda/nda-topic-directory.md)
- [D3D12_SHADER_CACHE_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_shader_cache_flags_public.md)
- [D3D12_SHADER_CACHE_SUPPORT_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_shader_cache_support_flags_public.md)
- [D3D12_SHADER_CACHE_CONTROL_FLAGS (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/enums/d3d12_shader_cache_control_flags_public.md)
- [ShaderCacheControl (consoles XBOX Series)](/pt-BR/reference/graphics/d3d12/interfaces/id3d12device9/methods/id3d12device9_shadercachecontrol_public.md)
