> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_COMMAND_QUEUE_FLAGS (família XBOX One)

> Especifica os sinalizadores usados para criar uma fila de comandos.

Especifica os sinalizadores usados para criar uma fila de comandos.

## Sintaxe

```cpp theme={null}
typedef enum D3D12_COMMAND_QUEUE_FLAGS    
{  
    D3D12_COMMAND_QUEUE_FLAG_NONE = 0,  
    D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MASK = 0x0f000000,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT = 24,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWEST = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOWEST < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOWER = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOWER < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_LOW = D3D12XBOX_COMMAND_QUEUE_PRIORITY_LOW < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_MEDIUM = D3D12XBOX_COMMAND_QUEUE_PRIORITY_MEDIUM < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGH = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGH < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHER = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGHER < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_HIGHEST = D3D12XBOX_COMMAND_QUEUE_PRIORITY_HIGHEST < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
    D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_DEFAULT = D3D12XBOX_COMMAND_QUEUE_PRIORITY_DEFAULT < < D3D12XBOX_COMMAND_QUEUE_FLAG_PRIORITY_SHIFT,  
} D3D12_COMMAND_QUEUE_FLAGS  
```

## Constantes

| Constante | Descrição |
| - | - |
| D3D12\_COMMAND\_QUEUE\_NONE | A fila de comandos padrão. |
| D3D12\_COMMAND\_QUEUE\_DISABLE\_GPU\_TIMEOUT | Indica que o tempo limite da GPU deve ser desabilitado para esta fila de comandos. Esse valor é ignorado no XBOX. |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_MASK | Máscara AND bit a bit para extrair bits de prioridade. |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_SHIFT | Valor de deslocamento para converter entre valores D3D12XBOX\_COMMAND\_QUEUE\_PRIORITY e valores de prioridade D3D12\_COMMAND\_QUEUE\_FLAGS. |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_LOWEST | A prioridade relativa mais baixa. |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_LOWER | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_LOW | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_MEDIUM | Prioridade padrão |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_HIGH | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_HIGHER | |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_HIGHEST | A prioridade relativa mais alta. |
| D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_DEFAULT | Um alias para D3D12XBOX\_COMMAND\_QUEUE\_FLAG\_PRIORITY\_MEDIUM. |

## Comentários

Esta enumeração é usada pelas estruturas <a href="https://msdn.microsoft.com/library/windows/desktop/dn903796(v=vs.85).aspx">D3D12\_COMMAND\_QUEUE\_DESC</a> e [D3D12XBOX\_COMMAND\_QUEUE\_DESC](/pt-BR/reference/graphics/d3d12_x/structs/d3d12xbox_command_queue_desc).

Esta enumeração é equivalente à enumeração D3D12/PC <a href="https://msdn.microsoft.com/library/windows/desktop/dn986722(v=vs.85).aspx">D3D12\_COMMAND\_QUEUE\_FLAGS</a>.

## Requisitos

**Cabeçalho:** d3d12\_x.h

**Plataformas compatíveis:** família XBOX One

## Confira também

[d3d12\_x](/pt-BR/reference/graphics/d3d12_x/d3d12_x_members)


## Related topics

- [Diretório de tópicos NDA: links ativos do Microsoft Learn](/pt-BR/nda/nda-topic-directory.md)
- [D3D12_COMMAND_QUEUE_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_command_queue_desc_public.md)
- [D3D12_META_COMMAND_PARAMETER_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_meta_command_parameter_flags_public.md)
- [D3D12_COMMAND_LIST_SUPPORT_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_command_list_support_flags_public.md)
- [D3D12_COMMAND_QUEUE_PRIORITY](/pt-BR/reference/graphics/d3d12/enums/d3d12_command_queue_priority_public.md)
