> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_WRITEBUFFERIMMEDIATE_PARAMETER

> Especifica o valor imediato e o endereço de destino gravados usando ID3D12CommandList2::WriteBufferImmediate.

Especifica o valor imediato e o endereço de destino gravados usando [ID3D12GraphicsCommandList2::WriteBufferImmediate](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist2/methods/id3d12graphicscommandlist2_writebufferimmediate_public).

## Sintaxe

```cpp theme={null}
typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
{
    D3D12_GPU_VIRTUAL_ADDRESS Dest;
    UINT32 Value;
} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
```

### Membros

*Dest*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

O endereço virtual da GPU no qual gravar o valor. O endereço deve estar alinhado a um limite de 32 bits (4 bytes).

*Value*\
Tipo: UINT32

O valor de 32 bits a ser gravado.

## Comentários

## Requisitos

**Cabeçalho:** d3d12\_xs.h ou d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib ou d3d12\_x.lib\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[Estruturas principais](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [WriteBufferImmediate](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist2/methods/id3d12graphicscommandlist2_writebufferimmediate_public.md)
- [D3D12_WRITEBUFFERIMMEDIATE_MODE](/pt-BR/reference/graphics/d3d12/enums/d3d12_writebufferimmediate_mode_public.md)
- [D3D12_ROOT_PARAMETER](/pt-BR/reference/graphics/d3d12/structs/d3d12_root_parameter_public.md)
- [D3D12_ROOT_PARAMETER_TYPE](/pt-BR/reference/graphics/d3d12/enums/d3d12_root_parameter_type_public.md)
- [D3D12_ROOT_DESCRIPTOR](/pt-BR/reference/graphics/d3d12/structs/d3d12_root_descriptor_public.md)
