> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_VERTEX_BUFFER_VIEW

> Descreve uma exibição de buffer de vértice.

Descreve uma exibição de buffer de vértice.

## Sintaxe

```cpp theme={null}
typedef struct D3D12_VERTEX_BUFFER_VIEW
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT SizeInBytes;
    UINT StrideInBytes;
} D3D12_VERTEX_BUFFER_VIEW
```

### Membros

*BufferLocation*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

Especifica um D3D12\_GPU\_VIRTUAL\_ADDRESS que identifica o endereço do buffer.

*SizeInBytes*\
Tipo: UINT

Especifica o tamanho do buffer em bytes.

*StrideInBytes*\
Tipo: UINT

Especifica o tamanho em bytes de cada entrada de vértice.

## Comentários

Use esta estrutura com o método [IASetVertexBuffers](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_iasetvertexbuffers_public).

## Requisitos

**Cabeçalho:** d3d12\_xs.h ou d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib ou d3d12\_x.lib\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[Estruturas principais](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [IASetVertexBuffers](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_iasetvertexbuffers_public.md)
- [D3D12_INDEX_BUFFER_VIEW](/pt-BR/reference/graphics/d3d12/structs/d3d12_index_buffer_view_public.md)
- [D3D12_STREAM_OUTPUT_BUFFER_VIEW](/pt-BR/reference/graphics/d3d12/structs/d3d12_stream_output_buffer_view_public.md)
- [D3D12_CONSTANT_BUFFER_VIEW_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_constant_buffer_view_desc_public.md)
- [D3D12_BUFFER_SRV](/pt-BR/reference/graphics/d3d12/structs/d3d12_buffer_srv_public.md)
