> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_SUBRESOURCE_RANGE_UINT64

> Descreve um intervalo de memória de sub-recurso.

Descreve um intervalo de memória de sub-recurso.

## Sintaxe

```cpp theme={null}
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
    UINT Subresource;
    D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64
```

### Membros

*Subresource*\
Tipo: UINT

O índice do sub-recurso.

*Range*\
Tipo: D3D12\_RANGE\_UINT64

Um intervalo de memória dentro do sub-recurso.

## Comentários

Essa estrutura é usada pelos métodos [AtomicCopyBufferUINT](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public) e [AtomicCopyBufferUINT64](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public).

## Requisitos

**Cabeçalho:** d3d12\_xs.h ou d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib ou d3d12\_x.lib\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[Estruturas principais](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RANGE_UINT64](/pt-BR/reference/graphics/d3d12/structs/d3d12_range_uint64_public.md)
- [AtomicCopyBufferUINT64](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public.md)
- [AtomicCopyBufferUINT](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [D3D12_PLACED_SUBRESOURCE_FOOTPRINT](/pt-BR/reference/graphics/d3d12/structs/d3d12_placed_subresource_footprint_public.md)
- [D3D12_SUBRESOURCE_INFO](/pt-BR/reference/graphics/d3d12/structs/d3d12_subresource_info_public.md)
