> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV

> Uma estrutura de exibição de recurso de sombreador (SRV) para armazenar uma estrutura de aceleração de raytracing.

Uma estrutura de exibição de recurso de sombreador (SRV) para armazenar uma estrutura de aceleração de raytracing.

## Sintaxe

```cpp theme={null}
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
    D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
```

### Membros

*Location*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

O endereço virtual de GPU da SRV.

## Requisitos

**Cabeçalho:** d3d12\_xs.h\
**Biblioteca:** d3d12\_xs.lib\
**Plataformas com suporte**: consoles XBOX Series


## Related topics

- [D3D12_SHADER_RESOURCE_VIEW_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE](/pt-BR/reference/graphics/d3d12/enums/d3d12_raytracing_acceleration_structure_type_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/pt-BR/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO](/pt-BR/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_prebuild_info_public.md)
