> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CONSTANT_BUFFER_VIEW_DESC

> Descreve um buffer de constantes a ser exibido.

Descreve um buffer de constantes a ser exibido.

## Sintaxe

```cpp theme={null}
typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
{
    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
    UINT SizeInBytes;
} D3D12_CONSTANT_BUFFER_VIEW_DESC
```

### Membros

*BufferLocation*\
Tipo: D3D12\_GPU\_VIRTUAL\_ADDRESS

O D3D12\_GPU\_VIRTUAL\_ADDRESS do buffer de constantes.
D3D12\_GPU\_VIRTUAL\_ADDRESS é um alias definido por typedef de UINT64.

*SizeInBytes*\
Tipo: UINT

O tamanho em bytes do buffer de constantes.

## Comentários

Essa estrutura é usada por [CreateConstantBufferView](/pt-BR/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createconstantbufferview_public).

## Requisitos

**Cabeçalho:** d3d12\_xs.h ou d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib ou d3d12\_x.lib\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[Estruturas principais](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [CreateConstantBufferView](/pt-BR/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createconstantbufferview_public.md)
- [D3D12_UNORDERED_ACCESS_VIEW_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public.md)
- [D3D12_RENDER_TARGET_VIEW_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_render_target_view_desc_public.md)
- [D3D12_SHADER_RESOURCE_VIEW_DESC](/pt-BR/reference/graphics/d3d12/structs/d3d12_shader_resource_view_desc_public.md)
- [D3D12_BUFFER_SRV](/pt-BR/reference/graphics/d3d12/structs/d3d12_buffer_srv_public.md)
