> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SOSetTargets

> Define as exibições de buffer de saída de fluxo.

Define as exibições de buffer de saída de fluxo.

## Sintaxe

```cpp theme={null}
void SOSetTargets(
    UINT StartSlot,
    UINT NumViews,
    const D3D12_STREAM_OUTPUT_BUFFER_VIEW  pViews
)
```

### Parâmetros

*StartSlot \[in]*\
Tipo: UINT

Índice na matriz baseada em zero do dispositivo para começar a definir os buffers de saída de fluxo.

*NumViews \[in]*\
Tipo: UINT

O número de entradas na matriz <i>pViews</i>.

*pViews \[in, optional]*\
Tipo: const D3D12\_STREAM\_OUTPUT\_BUFFER\_VIEW \*

Especifica uma matriz de estruturas [D3D12\_STREAM\_OUTPUT\_BUFFER\_VIEW](/pt-BR/reference/graphics/d3d12/structs/d3d12_stream_output_buffer_view_public).

### Valor retornado

Tipo: void

Nenhum.

## Requisitos

**Cabeçalho:** d3d12\_xs.h ou d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib ou d3d12\_x.lib\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[ID3D12GraphicsCommandList](/pt-BR/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [D3D12_STREAM_OUTPUT_BUFFER_VIEW](/pt-BR/reference/graphics/d3d12/structs/d3d12_stream_output_buffer_view_public.md)
- [OMSetRenderTargets](/pt-BR/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_omsetrendertargets_public.md)
- [SetShapeFiltVolQTarget](/pt-BR/reference/audio/shapefiltvolcontext/functions/setshapefiltvolqtarget.md)
- [SetShapeSrcPitchTarget](/pt-BR/reference/audio/shapesrccontext/functions/setshapesrcpitchtarget.md)
- [SetShapeEqCompGainTarget](/pt-BR/reference/audio/shapeeqcompcontext/functions/setshapeeqcompgaintarget.md)
