> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12Fence::Signal

> Define o fence com o valor especificado.

Define o fence com o valor especificado.

## Sintaxe

```cpp theme={null}
HRESULT Signal(
    UINT64 Value
)
```

### Parâmetros

*Value*\
Tipo: UINT64

O valor a ser definido no fence.

### Valor retornado

Tipo: HRESULT

Este método retorna um dos [Códigos de retorno do Direct3D 12](https://learn.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues).

## Comentários

Use este método para definir um valor de fence do lado da CPU. Use [ID3D12CommandQueue::Signal](/pt-BR/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_signal_public) para definir um fence do lado da GPU.

## Requisitos

**Cabeçalho:** d3d12\_xs.h ou d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib ou d3d12\_x.lib\
**Plataformas com suporte**: consoles XBOX Series e família XBOX One

## Confira também

[ID3D12Fence](/pt-BR/reference/graphics/d3d12/interfaces/id3d12fence/id3d12fence_public)

[Sincronização de vários mecanismos](https://learn.microsoft.com/en-us/windows/win32/direct3d12/user-mode-heap-synchronization)


## Related topics

- [ID3D12CommandQueue::Signal](/pt-BR/reference/graphics/d3d12/interfaces/id3d12commandqueue/methods/id3d12commandqueue_signal_public.md)
- [ID3D12Fence](/pt-BR/reference/graphics/d3d12/interfaces/id3d12fence/id3d12fence_public.md)
- [D3D12_FENCE_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_fence_flags_public.md)
- [D3D12_MULTIPLE_FENCE_WAIT_FLAGS](/pt-BR/reference/graphics/d3d12/enums/d3d12_multiple_fence_wait_flags_public.md)
- [IDStorageQueueX::EnqueueSignal](/pt-BR/reference/system/dstorage/interfaces/IDStorageQueueX/methods/idstoragequeuex_enqueuesignal.md)
