> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().CreateAndJoinNetwork

> Party Unity SDK의 PlayFabMultiplayerManager.CreateAndJoinNetwork에 대한 참조로, 새 Party 네트워크를 프로비저닝하고 로컬 플레이어를 참가시킵니다.

# CreateAndJoinNetwork

플레이어가 참가할 네트워크를 만듭니다. 플레이어가 네트워크에 참가한 후에는 네트워크에 있는 다른 플레이어에게 채팅 및 데이터 메시지를 보낼 수 있습니다.

## 구문

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().CreateAndJoinNetwork();
```

### 매개 변수

없음.

### 반환 값

없음.


## Related topics

- [PlayFabMultiplayerManager.Get().LeaveNetwork](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityleavenetwork.md)
- [PlayFabMultiplayerManager.Get](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
- [PlayFabMultiplayerManager.Get().Resume](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresume.md)
- [PlayFabMultiplayerManager.Get().Suspend](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysuspend.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
