> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().SendChatMessageToAllPlayers

> Party Unity SDK의 PlayFabMultiplayerManager.SendChatMessageToAllPlayers에 대한 참조로, 네트워크의 모든 플레이어에게 텍스트 채팅 메시지를 브로드캐스트합니다.

# SendChatMessageToAllPlayers

모든 플레이어에게 텍스트 메시지를 브로드캐스트합니다. 이 API는 메시지가 순차적인 순서로 도착함을 보장하는 방식으로 전송합니다.

## 구문

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().SendChatMessageToAllPlayers(string message);
```

### 매개 변수

**message** string

채팅 메시지의 내용입니다.

## 설명

```csharp theme={null}
PlayFabMultiplayerManager playFabMultiplayerManager = PlayFabMultiplayerManager.Get();
playFabMultiplayerManager.SendChatMessageToAllPlayers("Hello");
```

## 반환 값

없음.


## Related topics

- [PlayFabMultiplayerManager.Get().SendDataMessageToAllPlayers](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessagetoallplayers.md)
- [PlayFabMultiplayerManager.Get().SendChatMessage](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessage.md)
- [PlayFabMultiplayerManager.Get().SendDataMessage](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessage.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PlayFabMultiplayerManager 클래스](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
