> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerManager.Get().SendChatMessage

> Party Unity SDK의 PlayFabMultiplayerManager.SendChatMessage에 대한 참조로, 대상 원격 플레이어 목록에 텍스트 채팅 메시지를 전송합니다.

# SendChatMessage

특정 플레이어 목록(수신자)에게 채팅 메시지를 전송합니다.

## 구문

```csharp theme={null}
public void PlayFabMultiplayerManager.Get().SendChatMessage(string message, IEnumerable<PlayFabPlayer> recipients, DeliveryOption TBD);
```

### 매개 변수

**message**  string

채팅 메시지의 내용입니다.

**recipients** IEnumerable\<PlayFabPlayer>

채팅 메시지의 수신자입니다.

**TBD** DeliveryOption

## 설명

```csharp theme={null}
PlayFabMultiplayerManager playFabMultiplayerManager = PlayFabMultiplayerManager.Get();
PlayFabMultiplayerManager.Get().SendChatMessage("Hello", targetPlayers, DeliveryOption.Guaranteed);
```

### 반환 값

없음.


## Related topics

- [PlayFabMultiplayerManager.Get().SendChatMessageToAllPlayers](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/partyunitysendchatmessagetoallplayers.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PlayFabMultiplayerManager.Get().SendDataMessage](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessage.md)
- [PlayFabMultiplayerManager.Get().SendDataMessageToAllPlayers](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunitysenddatamessagetoallplayers.md)
- [PlayFabMultiplayerManager.Get](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityget.md)
