> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkLeft

> Party Unity SDK의 PlayFabMultiplayerManager에 있는 OnNetworkLeft 이벤트에 대한 참조로, 로컬 플레이어가 Party 네트워크에서 연결을 끊은 후 발생합니다.

로컬 플레이어가 네트워크를 떠날 때 발생합니다.

## 인수

### sender (object)

이벤트를 발생시킨 클래스입니다.

### networkId (string)

네트워크를 식별하는 문자열입니다.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [PlayFabMultiplayerManager 클래스](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PlayFabMultiplayerManager.Get().ResetParty](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/methods/playfabunityresetparty.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyChatControlLeftNetworkStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
