> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnNetworkJoined

> Party Unity SDK의 PlayFabMultiplayerManager에 있는 OnNetworkJoined 이벤트에 대한 참조로, 로컬 플레이어가 Party 네트워크에 성공적으로 참여할 때 발생합니다.

로컬 플레이어가 네트워크에 참여할 때 발생합니다.

## 인수

### sender (object)

이벤트를 발생시킨 클래스입니다.

### networkId (string)

네트워크를 식별하는 문자열입니다. 다른 플레이어가 네트워크에 연결할 수 있도록 이 문자열을 제공합니다.


## Related topics

- [PlayFabMultiplayerManager.NetworkId](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/properties/playfabunitynetworkid.md)
- [Party Unity plugin quickstart](/ko/services/playfab/multiplayer/networking/party-unity-plugin-quickstart.md)
- [PlayFabMultiplayerManager 클래스](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
- [PartyChatControlJoinedNetworkStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partychatcontroljoinednetworkstatechange.md)
