> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# OnDataMessageReceived

> Party Unity SDK의 PlayFabMultiplayerManager에 있는 OnDataMessageReceived 이벤트에 대한 참조로, 로컬 플레이어가 데이터 메시지를 수신할 때마다 발생합니다.

데이터 메시지를 수신할 때 발생합니다.

## 인수

### sender (object)

이벤트를 발생시킨 클래스입니다.

### from (PlayFabPlayer)

메시지를 보낸 플레이어입니다.

### buffer (byte\[])

메시지의 데이터 내용입니다.


## Related topics

- [PlayFabMultiplayerManager 클래스](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/index.md)
- [OnDataMessageNoCopyReceived](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityondatamessagenocopyreceived.md)
- [OnChatMessageReceived](/ko/services/playfab/multiplayer/networking/unity-party-api-reference/classes/playfabmultiplayermanager/events/partyunityonchatmessagereceived.md)
- [PartyMessageReceivedOptions](/ko/services/playfab/multiplayer/networking/reference/enums/partymessagereceivedoptions.md)
- [PartyEndpointMessageReceivedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyendpointmessagereceivedstatechange.md)
