> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoteDeviceJoinedNetworkStateChange

> *RemoteDeviceJoinedNetwork* 유형의 상태 변경에 관한 정보입니다.

*RemoteDeviceJoinedNetwork* 유형의 상태 변경에 관한 정보입니다.

## Syntax

```cpp theme={null}
struct PartyRemoteDeviceJoinedNetworkStateChange : PartyStateChange {  
    PartyDevice* device;  
    PartyNetwork* network;  
}  
```

### Members

**`device`**   [PartyDevice](/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice)\*

참여한 디바이스입니다.

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

참여한 네트워크입니다.

## Remarks

이 상태 변경은 디바이스가 방금 네트워크에 참여했음을 나타냅니다.

## Requirements

**Header:** Party.h

## 함께 보기

[Party members](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [Party C/C++ API 개요](/ko/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/ko/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceLeftNetworkStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
- [PartyRemoteDeviceCreatedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyremotedevicecreatedstatechange.md)
- [PartyRemoteDeviceDestroyedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyremotedevicedestroyedstatechange.md)
