> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyEndpointDestroyedStateChange

> *EndpointDestroyed* 유형의 상태 변경에 관한 정보입니다.

*EndpointDestroyed* 유형의 상태 변경에 관한 정보입니다.

## Syntax

```cpp theme={null}
struct PartyEndpointDestroyedStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyEndpoint* endpoint;  
    PartyDestroyedReason reason;  
    PartyError errorDetail;  
}  
```

### Members

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

파기된 엔드포인트의 네트워크입니다.

**`endpoint`**   [PartyEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/partyendpoint)\*

파기된 엔드포인트입니다.

**`reason`**   [PartyDestroyedReason](/services/playfab/multiplayer/networking/reference/enums/partydestroyedreason)

엔드포인트가 파기된 이유입니다.

**`errorDetail`**   PartyError

잠재적 오류 상황에 대한 추가 문제 해결 정보를 제공하는 진단 값입니다.

이 오류 세부 정보의 사람이 읽을 수 있는 형태는 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage)를 통해 가져올 수 있습니다.

## Requirements

**Header:** Party.h

## 함께 보기

[Party members](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyDestroyEndpointCompletedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partydestroyendpointcompletedstatechange.md)
- [PartyRemoveLocalUserCompletedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyremovelocalusercompletedstatechange.md)
- [PartyNetwork::GetEndpoints](/ko/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpoints.md)
- [PartyNetwork::FindEndpointByUniqueIdentifier](/ko/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_findendpointbyuniqueidentifier.md)
- [PartyNetwork::CreateEndpoint](/ko/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
