> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyDataBuffer

> 데이터 버퍼입니다.

데이터 버퍼입니다.

## Syntax

```cpp theme={null}
struct PartyDataBuffer {  
    const void* buffer;  
    uint32_t bufferByteCount;  
}  
```

### Members

**`buffer`**   const void\*\
*크기 `bufferByteCount` 바이트의 버퍼*

데이터 버퍼입니다.

**`bufferByteCount`**   uint32\_t

버퍼의 크기(바이트 단위)입니다.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyDataBuffersReturnedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partydatabuffersreturnedstatechange.md)
- [PartyLocalChatControl::SendText](/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalChatControl/methods/partylocalchatcontrol_sendtext.md)
- [PartyAudioManipulationSourceStream::ReturnBuffer](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md)
- [PartyAudioManipulationSinkStream::SubmitBuffer](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md)
- [PartyEndpoint::GetSharedProperty](/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getsharedproperty.md)
