> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyCreateEndpointCompletedStateChange

> 상태 변경의 *CreateEndpointCompleted* 유형에 특정한 정보입니다.

상태 변경의 *CreateEndpointCompleted* 유형에 특정한 정보입니다.

## Syntax

```cpp theme={null}
struct PartyCreateEndpointCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetwork* network;  
    PartyLocalUser* localUser;  
    void* asyncIdentifier;  
    PartyLocalEndpoint* localEndpoint;  
}  
```

### Members

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

엔드포인트 만들기가 성공했는지를 나타내거나 실패한 이유를 제공합니다.

**`errorDetail`**   PartyError

잠재적인 오류 조건에 대한 추가 문제 해결 정보를 제공하는 진단 값입니다.

이 오류 세부 정보의 사람이 읽을 수 있는 형식은 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage)를 통해 검색할 수 있습니다.

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

이 상태 변경과 연결된 호출에 사용된 네트워크입니다.

**`localUser`**   [PartyLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/partylocaluser)\*\
*nullptr일 수 있음*

이 상태 변경과 연결된 호출에 제공된 로컬 사용자입니다(제공된 경우).

**`asyncIdentifier`**   void\*

이 상태 변경과 연결된 호출에 제공된 비동기 식별자입니다.

**`localEndpoint`**   [PartyLocalEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint)\*

생성된 엔드포인트입니다.

## Remarks

이 상태 변경이 생성되기 전에 연결된 [PartyEndpointCreatedStateChange](/services/playfab/multiplayer/networking/reference/structs/partyendpointcreatedstatechange)가 생성됩니다.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::CreateEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint)


## Related topics

- [PartyNetwork::CreateEndpoint](/ko/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_createendpoint.md)
- [Party C/C++ API 개요](/ko/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/ko/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyDestroyEndpointCompletedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partydestroyendpointcompletedstatechange.md)
- [PartyEndpointCreatedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyendpointcreatedstatechange.md)
