> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyConnectToNetworkCompletedStateChange

> 상태 변경의 *ConnectToNetworkCompleted* 유형에 특정한 정보입니다.

상태 변경의 *ConnectToNetworkCompleted* 유형에 특정한 정보입니다.

## Syntax

```cpp theme={null}
struct PartyConnectToNetworkCompletedStateChange : PartyStateChange {  
    PartyStateChangeResult result;  
    PartyError errorDetail;  
    PartyNetworkDescriptor networkDescriptor;  
    void* asyncIdentifier;  
    PartyNetwork* network;  
}  
```

### Members

**`result`**   [PartyStateChangeResult](/services/playfab/multiplayer/networking/reference/enums/partystatechangeresult)

네트워크 연결 작업이 성공했는지를 나타내거나 실패한 이유를 제공합니다.

**`errorDetail`**   PartyError

잠재적인 오류 조건에 대한 추가 문제 해결 정보를 제공하는 진단 값입니다.

이 오류 세부 정보의 사람이 읽을 수 있는 형식은 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage)를 통해 검색할 수 있습니다.

**`networkDescriptor`**   [PartyNetworkDescriptor](/services/playfab/multiplayer/networking/reference/structs/partynetworkdescriptor)

이 상태 변경과 연결된 호출에 제공된 네트워크 설명자입니다.

**`asyncIdentifier`**   void\*

이 상태 변경과 연결된 호출에 제공된 비동기 식별자입니다.

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

연결된 네트워크입니다.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyManager::ConnectToNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_connecttonetwork)


## Related topics

- [PartyNetworkConfiguration](/ko/services/playfab/multiplayer/networking/reference/structs/partynetworkconfiguration.md)
- [PartyManager::ConnectToNetwork](/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_connecttonetwork.md)
- [Party C/C++ API 개요](/ko/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/ko/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyConnectChatControlCompletedStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyconnectchatcontrolcompletedstatechange.md)
