> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyChatControlJoinedNetworkStateChange

> 상태 변경의 *ChatControlJoinedNetwork* 유형에 특정한 정보입니다.

상태 변경의 *ChatControlJoinedNetwork* 유형에 특정한 정보입니다.

## Syntax

```cpp theme={null}
struct PartyChatControlJoinedNetworkStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyChatControl* chatControl;  
}  
```

### Members

**`network`**   [PartyNetwork](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork)\*

조인된 네트워크입니다.

**`chatControl`**   [PartyChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol)\*

네트워크에 조인한 채팅 컨트롤입니다.

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)\
[PartyNetwork::ConnectChatControl](/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_connectchatcontrol)


## Related topics

- [Understanding How PlayFab Party chat works](/ko/services/playfab/community/voice-communications/concepts-chat.md)
- [Party C/C++ API 개요](/ko/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](/ko/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyChatControlLeftNetworkStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](/ko/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
