> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyManager::Initialize

> PartyManager 개체 인스턴스를 초기화합니다.

PartyManager 개체 인스턴스를 초기화합니다.

## Syntax

```cpp theme={null}
PartyError Initialize(  
    PartyString titleId  
)  
```

### Parameters

**`titleId`**   [PartyString](/services/playfab/multiplayer/networking/reference/typedefs)

앱의 PlayFab Title ID입니다.

### Return value

PartyError

호출이 성공한 경우 `c_partyErrorSuccess`, 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형식은 [GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage)를 통해 검색할 수 있습니다.

## Remarks

이는 정적 메서드인 [GetSingleton()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getsingleton), [SetMemoryCallbacks()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setmemorycallbacks), [GetMemoryCallbacks()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getmemorycallbacks), [SetThreadAffinityMask()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask), [GetThreadAffinityMask()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getthreadaffinitymask), [SerializeNetworkDescriptor()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor), [DeserializeNetworkDescriptor()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_deserializenetworkdescriptor), [SetWorkMode()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setworkmode) 및 [GetWorkMode()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getworkmode)를 제외한 다른 메서드보다 먼저 호출되어야 합니다. 후속 [Cleanup()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup) 호출 없이는 Initialize()를 다시 호출할 수 없습니다. <br /><br /> Initialize()에 대한 모든 호출에는 그에 대응하는 Cleanup() 호출이 있어야 합니다.   <br /><br /> Party 라이브러리의 Microsoft Game Core 버전을 사용하는 앱은 이 메서드를 호출하기 전에 Game Core 네트워킹 스택이 초기화되기를 기다려야 합니다. 네트워크 스택의 상태를 확인하는 것은 Game Core XNetworkingGetConnectivityHint API를 사용하여 수행할 수 있습니다.   <br /><br /> Party 라이브러리의 Microsoft Game Core 버전을 사용하는 앱은 RegisterAppStateChangeNotification API를 통해 앱 상태 알림을 수신 대기해야 합니다. 앱이 일시 중단되면 앱은 PartyManager::Cleanup()을 호출해야 합니다. 앱이 다시 시작되면 타이틀은 Game Core 네트워킹 스택이 준비되기를 기다린 다음 PartyManager::Initialize()를 호출하여 Party 라이브러리를 다시 초기화해야 합니다.   <br /><br /> 제공된 `titleId`는 [CreateLocalUser()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser), [CreateLocalUserWithEntityType()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype) 및 [PartyLocalUser::UpdateEntityToken()](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken)에 전달될 PlayFab Entity ID 및 Entity Token을 획득하는 데 사용된 Title ID와 동일해야 합니다.

## Requirements

**Header:** Party.h

## See also

[PartyManager](/services/playfab/multiplayer/networking/reference/classes/PartyManager/partymanager)\
[PartyManager::CreateLocalUser](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser)\
[PartyManager::CreateLocalUserWithEntityType](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype)\
[PartyManager::Cleanup](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup)\
[PartyManager::GetSingleton](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getsingleton)\
[PartyManager::SetMemoryCallbacks](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setmemorycallbacks)\
[PartyManager::GetMemoryCallbacks](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getmemorycallbacks)\
[PartyManager::SetThreadAffinityMask](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_setthreadaffinitymask)\
[PartyManager::GetThreadAffinityMask](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_getthreadaffinitymask)\
[PartyManager::SerializeNetworkDescriptor](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_serializenetworkdescriptor)\
[PartyManager::DeserializeNetworkDescriptor](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_deserializenetworkdescriptor)\
[PartyLocalUser::UpdateEntityToken](/services/playfab/multiplayer/networking/reference/classes/PartyLocalUser/methods/partylocaluser_updateentitytoken)


## Related topics

- [PartyManager::Cleanup](/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_cleanup.md)
- [PartyManager::CreateLocalUser](/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluser.md)
- [PartyManager::CreateLocalUserWithEntityType](/ko/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_createlocaluserwithentitytype.md)
- [PlayFab Party 릴리스 정보](/ko/services/playfab/multiplayer/networking/release-notes.md)
- [PlayFab 독립 실행형 SDK v1에서 Unified SDK v2로 마이그레이션](/ko/services/playfab/sdks/unified-sdk/migrating-from-v1.md)
