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# PartyEndpoint::GetLocal

> 이 엔드포인트의 [PartyLocalEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint) 버전을 가져옵니다.

이 엔드포인트의 [PartyLocalEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint) 버전을 가져옵니다.

## Syntax

```cpp theme={null}
PartyError GetLocal(  
    PartyLocalEndpoint** localEndpoint  
)  
```

### Parameters

**`localEndpoint`**   [PartyLocalEndpoint\*\*](/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint)\
*library-allocated output, may return nullptr*

이 엔드포인트 개체의 출력 로컬 버전이거나, 로컬 엔드포인트가 아닌 경우 nullptr입니다.

### Return value

PartyError

호출이 성공하면 `c_partyErrorSuccess`이며, 그렇지 않으면 오류 코드입니다. 오류 코드의 사람이 읽을 수 있는 형태는 [PartyManager::GetErrorMessage()](/services/playfab/multiplayer/networking/reference/classes/PartyManager/methods/partymanager_geterrormessage)를 통해 가져올 수 있습니다.

## Requirements

**Header:** Party.h

## See also

[PartyEndpoint](/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/partyendpoint)


## Related topics

- [PartyLocalEndpoint](/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/partylocalendpoint.md)
- [PlayFab Party objects and their relationships](/ko/services/playfab/multiplayer/networking/concepts-objects.md)
- [PartyLocalEndpoint::GetLocalUser](/ko/services/playfab/multiplayer/networking/reference/classes/PartyLocalEndpoint/methods/partylocalendpoint_getlocaluser.md)
- [PartyEndpoint::GetUniqueIdentifier](/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getuniqueidentifier.md)
- [PartyEndpoint::GetDevice](/ko/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getdevice.md)
