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# PartyAudioManipulationSourceStream

> 오디오 소스 스트림에서 오디오를 가져오기 위한 관리 클래스입니다.

오디오 소스 스트림에서 오디오를 가져오기 위한 관리 클래스입니다.

## Syntax

```cpp theme={null}
class PartyAudioManipulationSourceStream  
```

## Public Methods

| Name                                                                                                                                                                                        | Description                                                                                                                                                                                                                                         |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [GetConfiguration](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration)               | 소스 스트림 구성을 가져옵니다.                                                                                                                                                                                                                                   |
| [GetFormat](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat)                             | [PartyAudioManipulationSourceStream::GetNextBuffer()](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer)가 제공하는 버퍼의 형식을 가져옵니다.                  |
| [GetAvailableBufferCount](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getavailablebuffercount) | [PartyAudioManipulationSourceStream::GetNextBuffer()](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer)를 통해 이 스트림에서 가져올 수 있는 버퍼의 총 개수를 가져옵니다. |
| [GetNextBuffer](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer)                     | 스트림에서 사용할 수 있는 다음 버퍼를 가져옵니다.                                                                                                                                                                                                                        |
| [ReturnBuffer](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer)                       | 라이브러리가 이 버퍼와 연결된 메모리를 회수할 수 있음을 알립니다.                                                                                                                                                                                                               |
| [GetCustomContext](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getcustomcontext)               | 이 소스 스트림 개체와 이전에 연결된 앱의 사설, 사용자 지정 포인터 크기 컨텍스트 값을 가져옵니다.                                                                                                                                                                                            |
| [SetCustomContext](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_setcustomcontext)               | 이 소스 스트림 개체에 선택적 사용자 지정 포인터 크기 컨텍스트 값을 구성합니다.                                                                                                                                                                                                       |

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyAudioManipulationSourceStream::GetFormat](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getformat.md)
- [PartyAudioManipulationSourceStream::GetNextBuffer](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getnextbuffer.md)
- [PartyAudioManipulationSourceStream::ReturnBuffer](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_returnbuffer.md)
- [PartyAudioManipulationSourceStream::GetConfiguration](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_getconfiguration.md)
- [PartyAudioManipulationSourceStream::SetCustomContext](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSourceStream/methods/partyaudiomanipulationsourcestream_setcustomcontext.md)
