> ## Documentation Index
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# PartyAudioManipulationSinkStream

> 오디오 싱크 스트림에 오디오를 제출하기 위한 관리 클래스입니다.

오디오 싱크 스트림에 오디오를 제출하기 위한 관리 클래스입니다.

## Syntax

```cpp theme={null}
class PartyAudioManipulationSinkStream  
```

## Public Methods

| Name                                                                                                                                                                      | Description                                                                                                                                                                                                               |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [GetConfiguration](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getconfiguration) | 싱크 스트림 구성을 검색합니다.                                                                                                                                                                                                         |
| [GetFormat](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getformat)               | [PartyAudioManipulationSinkStream::SubmitBuffer()](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer)에 제출될 버퍼의 형식을 검색합니다. |
| [SubmitBuffer](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer)         | 이 싱크에 의해 처리될 오디오를 제출합니다. 싱크의 유형에 따라 이 오디오는 다른 채팅 컨트롤로 전송되거나 오디오 출력으로 렌더링될 수 있습니다.                                                                                                                                         |
| [GetCustomContext](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getcustomcontext) | 이 싱크 스트림 객체와 이전에 연결된 앱의 프라이빗 사용자 지정 포인터 크기 컨텍스트 값을 검색합니다.                                                                                                                                                                 |
| [SetCustomContext](/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_setcustomcontext) | 이 싱크 스트림 객체에 선택적인 사용자 지정 포인터 크기 컨텍스트 값을 구성합니다.                                                                                                                                                                            |

## Requirements

**Header:** Party.h

## See also

[Party members](/services/playfab/multiplayer/networking/reference/party_members)


## Related topics

- [PartyAudioManipulationSinkStream::GetFormat](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getformat.md)
- [PartyAudioManipulationSinkStream::GetConfiguration](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getconfiguration.md)
- [PartyAudioManipulationSinkStream::SetCustomContext](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_setcustomcontext.md)
- [PartyAudioManipulationSinkStream::GetCustomContext](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_getcustomcontext.md)
- [PartyAudioManipulationSinkStream::SubmitBuffer](/ko/services/playfab/multiplayer/networking/reference/classes/PartyAudioManipulationSinkStream/methods/partyaudiomanipulationsinkstream_submitbuffer.md)
