> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayer class

> PlayFabMultiplayer members

# Class PlayFabMultiplayer

```csharp theme={null}
public class PlayFabMultiplayer
```

## Public 멤버

| 이름                                                                                                                                                                                                                  | 설명                                                                                                                                                                                                                                                                                                             |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer)()                                                               | 기본 생성자입니다.                                                                                                                                                                                                                                                                                                     |
| static [IsInitialized](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/IsInitialized) \{ get; }                                                          | 라이브러리가 초기화된 경우 true를 반환합니다.                                                                                                                                                                                                                                                                                    |
| static [LogLevel](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LogLevel) \{ get; set; }                                                               | 현재 사용 설정된 로깅 양을 가져오거나 설정합니다.                                                                                                                                                                                                                                                                                   |
| const [LobbyClientRequestedSearchResultCountUpperLimit](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyClientRequestedSearchResultCountUpperLimit) | 클라이언트 엔터티 호출자가 [`FindLobbies`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 작업을 수행할 때 요청할 수 있는 최대 검색 결과 수입니다.                                                                                                                       |
| const [LobbyMaxLobbyPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxLobbyPropertyCount)                                           | 로비에 저장할 수 있고 특정 멤버가 소유하지 않는, 동시 속성의 최대 수입니다.                                                                                                                                                                                                                                                                   |
| const [LobbyMaxMemberCountLowerLimit](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountLowerLimit)                                     | [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 및 [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount)에 허용되는 최솟값입니다. |
| const [LobbyMaxMemberCountUpperLimit](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberCountUpperLimit)                                     | [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyCreateConfiguration/MaxMemberCount) 및 [`MaxMemberCount`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyDataUpdate/MaxMemberCount)에 허용되는 최댓값입니다. |
| const [LobbyMaxMemberPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxMemberPropertyCount)                                         | 로비의 각 멤버에게 허용되는 동시 속성의 최대 수입니다.                                                                                                                                                                                                                                                                                |
| const [LobbyMaxSearchPropertyCount](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/LobbyMaxSearchPropertyCount)                                         | 로비에 저장할 수 있는 동시 검색 속성의 최대 수입니다.                                                                                                                                                                                                                                                                                |
| static event [OnAddMemberCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted)                                                | 멤버 추가가 완료되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                                      |
| static event [OnError](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError)                                                                          | 디버깅 목적으로 사용할 다른 API 호출 중 오류가 발생하면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                |
| static event [OnForceRemoveMemberCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted)                                | 강제 멤버 제거가 완료되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                                   |
| static event [OnLobbyCreateAndJoinCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted)                              | 이전 [`CreateAndJoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 호출이 완료되면 트리거되는 이벤트입니다.                                                                                                                                |
| static event [OnLobbyDisconnected](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected)                                                  | 클라이언트가 로비와의 연결이 끊어지면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                             |
| static event [OnLobbyFindLobbiesCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted)                                  | 이전 [`FindLobbies`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다.                                                                                                                                      |
| static event [OnLobbyInviteListenerStatusChanged](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged)                    | 초대 수신기의 상태가 변경되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                                 |
| static event [OnLobbyInviteReceived](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived)                                              | 이 클라이언트의 엔터티가 로비 초대를 받으면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                         |
| static event [OnLobbyJoinArrangedLobbyCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted)                      | 이전 [`JoinArrangedLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다.                                                                                                                          |
| static event [OnLobbyJoinCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted)                                                | 이전 [`JoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다.                                                                                                                                          |
| static event [OnLobbyLeaveCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted)                                              | 이전 [`Leave`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다.                                                                                                                                                               |
| static event [OnLobbyMemberAdded](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded)                                                    | PlayFab 엔터티가 멤버로 로비에 추가되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                        |
| static event [OnLobbyMemberRemoved](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved)                                                | PlayFab 엔터티가 로비에서 멤버로 제거되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                       |
| static event [OnLobbyPostUpdateCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted)                                    | 이전 [`PostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다.                                                                                                                                                     |
| static event [OnLobbySendInviteCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted)                                    | 이전 [`SendInvite`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 호출로 시작된 작업이 완료되면 트리거되는 이벤트입니다.                                                                                                                                                     |
| static event [OnLobbyUpdated](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated)                                                            | 로비가 업데이트되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                                       |
| static event [OnMatchmakingTicketCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted)                                | 매치메이킹 티켓 상태가 완료되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                                |
| static event [OnMatchmakingTicketStatusChanged](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged)                        | 매치메이킹 티켓 상태가 변경되면 트리거되는 이벤트입니다.                                                                                                                                                                                                                                                                                |
| static [CreateAndJoinLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby)(…)                                                       | 새 로비를 만들고 이를 만든 PlayFab 엔터티를 로비에 추가합니다. (메서드 2개)                                                                                                                                                                                                                                                               |
| static [CreateMatchmakingTicket](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket)(…)                                             | 하나 이상의 로컬 사용자를 위한 매치메이킹 티켓을 만듭니다. (메서드 3개)                                                                                                                                                                                                                                                                     |
| static [FindLobbies](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies)(…)                                                                     | 로컬 사용자를 대신하여 로비를 검색합니다. (메서드 2개)                                                                                                                                                                                                                                                                               |
| static [GetLobbyInviteListenerStatus](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/GetLobbyInviteListenerStatus)(…)                                   | 엔터티의 초대 수신기 상태를 검색합니다. (메서드 2개)                                                                                                                                                                                                                                                                                |
| static [Initialize](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Initialize)()                                                                        | PlayFab Multiplayer 라이브러리의 인스턴스를 초기화합니다.                                                                                                                                                                                                                                                                       |
| static [JoinArrangedLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby)(…)                                                         | 매치메이킹과 같은 다른 서비스에서 제공하는 정렬 문자열을 사용하여 로비에 참여합니다. 로비에 아직 아무도 참여하지 않은 경우 구성 매개 변수를 사용하여 로비가 초기화됩니다. (메서드 2개)                                                                                                                                                                                                      |
| static [JoinLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby)(…)                                                                         | 로컬 PlayFab 엔터티로 로비에 참여합니다. (메서드 2개)                                                                                                                                                                                                                                                                            |
| static [JoinMatchmakingTicketFromId](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinMatchmakingTicketFromId)(…)                                     | 티켓 ID와 큐 이름을 사용하여 하나 이상의 로컬 사용자를 매치메이킹 티켓에 참여시킵니다. (메서드 2개)                                                                                                                                                                                                                                                    |
| static [ProcessLobbyStateChanges](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessLobbyStateChanges)()                                            | 마지막 호출 이후 로비 관련 PlayFabMultiplayer.OnLobby\* 이벤트를 모두 트리거합니다.                                                                                                                                                                                                                                                   |
| static [ProcessMatchmakingStateChanges](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/ProcessMatchmakingStateChanges)()                                | 마지막 호출 이후 로비 관련 PlayFabMultiplayer.OnMatchmaking\* 이벤트를 모두 트리거합니다.                                                                                                                                                                                                                                             |
| static [SetEntityToken](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/SetEntityToken)(…)                                                               | 엔터티를 대신해 라이브러리 작업을 수행할 때 인증에 사용할 토큰을 설정합니다. 이전에 엔터티에 토큰이 설정되어 있었다면, 이전 토큰을 대체합니다. (메서드 2개)                                                                                                                                                                                                                     |
| static [StartListeningForLobbyInvites](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StartListeningForLobbyInvites)(…)                                 | 지정된 엔터티에 대해 로비 초대 수신기를 사용 설정합니다. (메서드 2개)                                                                                                                                                                                                                                                                      |
| static [StopListeningForLobbyInvites](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/StopListeningForLobbyInvites)(…)                                   | 지정된 엔터티에 대해 로비 초대 수신기를 사용 안 함으로 설정합니다. (메서드 2개)                                                                                                                                                                                                                                                                |
| static [Uninitialize](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/Uninitialize)()                                                                    | 모든 Multiplayer 라이브러리 개체와 연결된 리소스를 즉시 회수합니다.                                                                                                                                                                                                                                                                    |
| delegate [OnAddMemberCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnAddMemberCompleted)                                             | 이전 [`AddMember`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/AddMember) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                                                           |
| delegate [OnErrorEventHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnError)                                                                  | 디버깅 목적으로 사용할 다른 API 호출 중 오류가 발생할 때의 처리기입니다.                                                                                                                                                                                                                                                                    |
| delegate [OnForceRemoveMemberCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnForceRemoveMemberCompleted)                             | 이전 [`ForceRemoveMember`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ForceRemoveMember) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                                           |
| delegate [OnLobbyCreateAndJoinCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyCreateAndJoinCompleted)                           | 이전 [`CreateAndJoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                            |
| delegate [OnLobbyDisconnectedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyDisconnected)                                               | 클라이언트가 로비와의 연결이 끊어졌을 때의 처리기입니다.                                                                                                                                                                                                                                                                                |
| delegate [OnLobbyFindLobbiesCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyFindLobbiesCompleted)                               | 이전 [`FindLobbies`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                                          |
| delegate [OnLobbyInviteListenerStatusChangedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteListenerStatusChanged)                 | 초대 수신기의 상태가 변경될 때의 처리기입니다.                                                                                                                                                                                                                                                                                     |
| delegate [OnLobbyInviteReceivedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyInviteReceived)                                           | 이 클라이언트의 엔터티가 로비 초대를 받았을 때의 처리기입니다.                                                                                                                                                                                                                                                                            |
| delegate [OnLobbyJoinArrangedLobbyCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinArrangedLobbyCompleted)                   | 이전 [`JoinArrangedLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinArrangedLobby) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                              |
| delegate [OnLobbyJoinCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyJoinCompleted)                                             | 이전 [`JoinLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                                              |
| delegate [OnLobbyLeaveCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyLeaveCompleted)                                           | 이전 [`Leave`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/Leave) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                                                                   |
| delegate [OnLobbyMemberAddedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberAdded)                                                 | 로컬 PlayFab 엔터티가 멤버로 로비에 추가되었을 때의 처리기입니다.                                                                                                                                                                                                                                                                       |
| delegate [OnLobbyMemberRemovedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyMemberRemoved)                                             | PlayFab 엔터티가 로비에서 멤버로 제거되었을 때의 처리기입니다.                                                                                                                                                                                                                                                                         |
| delegate [OnLobbyPostUpdateCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyPostUpdateCompleted)                                 | 이전 [`PostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdate) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                                                         |
| delegate [OnLobbySendInviteCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbySendInviteCompleted)                                 | 이전 [`SendInvite`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/SendInvite) 호출로 시작된 작업이 완료될 때의 처리기입니다.                                                                                                                                                         |
| delegate [OnLobbyUpdatedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnLobbyUpdated)                                                         | 로비가 업데이트되었을 때의 처리기입니다.                                                                                                                                                                                                                                                                                         |
| delegate [OnMatchmakingTicketCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketCompleted)                             | 매치메이킹 티켓 상태가 변경되었을 때의 처리기입니다.                                                                                                                                                                                                                                                                                  |
| delegate [OnMatchmakingTicketStatusChangedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/OnMatchmakingTicketStatusChanged)                     | 매치메이킹 티켓 상태가 변경되었을 때의 처리기입니다.                                                                                                                                                                                                                                                                                  |
| class [PlayFabMultiplayerServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview)                                      | 모든 서버 로비 기능을 위한 클래스입니다.                                                                                                                                                                                                                                                                                        |

## 함께 보기

* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayer](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/PlayFabMultiplayer.md)
- [PlayFabMultiplayerServer class](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/overview.md)
- [PlayFabMultiplayer.JoinLobby](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/JoinLobby.md)
- [PlayFabMultiplayer.FindLobbies](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/FindLobbies.md)
- [PlayFabMultiplayer.CreateAndJoinLobby](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateAndJoinLobby.md)
