> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFabMultiplayerServer class

> PlayFabMultiplayerServer members

# PlayFabMultiplayer.PlayFabMultiplayerServer 클래스

모든 서버 로비 기능을 위한 클래스입니다.

```csharp theme={null}
public class PlayFabMultiplayerServer
```

## 공용 멤버

| 이름                                                                                                                                                                                                                                       | 설명                                                                                                                                                                                                                              |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [PlayFabMultiplayerServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer)()                                               | 기본 생성자입니다.                                                                                                                                                                                                                      |
| static event [OnJoinLobbyAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)                            | 이전에 호출한 [`JoinLobbyAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer)가 완료될 때 트리거되는 이벤트입니다.                       |
| static event [OnServerLobbyClaimCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)                              | 이전에 호출한 [`ClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby)가 완료될 때 트리거되는 이벤트입니다.                         |
| static event [OnServerLobbyCreateAndClaimCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted)            | 이전에 호출한 [`CreateAndClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby)가 완료될 때 트리거되는 이벤트입니다.       |
| static event [OnServerLobbyDeleteCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted)                            | 이전에 호출한 [`ServerDeleteLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby)가 완료될 때 트리거되는 이벤트입니다.                                                             |
| static event [OnServerLobbyLeaveAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted)              | 이전에 호출한 [`LeaveAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer)가 완료될 때 트리거되는 이벤트입니다.                                                                     |
| static event [OnServerLobbyPostUpdateAsServerCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted)    | 이전에 호출한 [`PostUpdateAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer)가 완료될 때 트리거되는 이벤트입니다.                                                           |
| static event [OnServerLobbyPostUpdateCompleted](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted)                    | 이전에 호출한 [`ServerPostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate)가 완료될 때 트리거되는 이벤트입니다.                                                               |
| static [ClaimServerLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby)(…)                                                       | 기존 서버 로비의 소유권을 주장합니다. (메서드 2개)                                                                                                                                                                                                  |
| static [CreateAndClaimServerLobby](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby)(…)                                     | game\_server 엔터티로 새 로비를 생성합니다. (메서드 2개)                                                                                                                                                                                         |
| static [CreateServerBackfillTicket](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateServerBackfillTicket)(…)                                   | 서버 백필 티켓을 생성합니다.                                                                                                                                                                                                                |
| static [JoinLobbyAsServer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer)(…)                                                     | 서버로서 클라이언트 소유의 로비에 참여합니다. (메서드 2개)                                                                                                                                                                                              |
| delegate [OnServerLobbyClaimCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted)                           | 이전에 호출한 [`ClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby)에 의해 시작된 작업이 완료될 때의 처리기입니다.                   |
| delegate [OnServerLobbyCreateAndClaimCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted)         | 이전에 호출한 [`CreateAndClaimServerLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby)에 의해 시작된 작업이 완료될 때의 처리기입니다. |
| delegate [OnServerLobbyDeleteCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted)                         | 이전에 호출한 [`ServerDeleteLobby`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby)에 의해 시작된 작업이 완료될 때의 처리기입니다.                                                       |
| delegate [OnServerLobbyJoinAsServerCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted)                   | 이전에 호출한 [`JoinLobbyAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer)에 의해 시작된 작업이 완료될 때의 처리기입니다.                 |
| delegate [OnServerLobbyLeaveAsServerCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted)           | 이전에 호출한 [`LeaveAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer)에 의해 시작된 작업이 완료될 때의 처리기입니다.                                                               |
| delegate [OnServerLobbyPostUpdateAsServerCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted) | 이전에 호출한 [`PostUpdateAsServer`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer)에 의해 시작된 작업이 완료될 때의 처리기입니다.                                                     |
| delegate [OnServerLobbyPostUpdateCompletedHandler](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted)                 | 이전에 호출한 [`ServerPostUpdate`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate)에 의해 시작된 작업이 완료될 때의 처리기입니다.                                                         |

## 함께 보기

* class [PlayFabMultiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [PlayFabMultiplayerServer.JoinLobbyAsServer method](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md)
- [PlayFabMultiplayerServer.OnServerLobbyLeaveAsServerCompleted](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md)
- [PlayFabMultiplayerServer.OnServerLobbyDeleteCompleted](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md)
- [PlayFabMultiplayerServer.OnServerLobbyClaimCompleted](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md)
- [PlayFabMultiplayer.PlayFabMultiplayerServer](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer.md)
