> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# MatchUser struct

> MatchUser members

# MatchUser 구조체

매치 결과의 멤버입니다.

```csharp theme={null}
public struct MatchUser
```

## Public Members

| 이름                                                                                                                                                                          | 설명                                                                                                                                                      |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [MatchUser](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/MatchUser)(…)                                                 | [`MatchUser`](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/overview) 구조체의 새 인스턴스를 초기화합니다. (2개 생성자) |
| [LocalUser](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/LocalUser) \{ get; set; }                                     | 티켓에 참여할 로컬 사용자입니다.                                                                                                                                      |
| [LocalUserJsonAttributesJSON](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/LocalUserJsonAttributesJSON) \{ get; set; } | JSON 문자열 형식의 로컬 사용자 특성입니다. 각 로컬 사용자에 대해 하나의 특성 문자열이 있어야 합니다. 각 특성 문자열은 빈 문자열이거나 직렬화된 JSON 개체여야 합니다. 예: `{"player_color":"blue","player_role":"tank"}`.  |
| [TeamId](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/TeamId) \{ get; set; }                                           | 이 매치 멤버에 할당된 팀 ID입니다. 매치메이킹 큐가 팀 규칙을 사용하지 않는 경우 비어 있을 수 있습니다.                                                                                           |

## 함께 보기

* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [MatchUser](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/MatchUser.md)
- [MatchUser.LocalUser](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/LocalUser.md)
- [MatchUser.TeamId](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/TeamId.md)
- [MatchUser.LocalUserJsonAttributesJSON](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/MatchUser/LocalUserJsonAttributesJSON.md)
- [PlayFabMultiplayer.CreateMatchmakingTicket](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/CreateMatchmakingTicket.md)
