> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# LobbyServerDataUpdate.NewServer

> LobbyServerDataUpdate.NewServer

# LobbyServerDataUpdate.NewServer 속성

클라이언트 소유 로비와 연결할 선택적 새 서버입니다.

```csharp theme={null}
public PFEntityKey NewServer { get; set; }
```

## 설명

지정된 경우 이 엔터티는 game\_server 엔터티여야 합니다.

한 번에 하나의 서버만 로비와 연결될 수 있습니다. 여기서 새 서버를 설정하면 로비에 현재 연결된 서버가 대체됩니다.

## 함께 보기

* class [PFEntityKey](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PFEntityKey/overview)
* class [LobbyServerDataUpdate](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview)
* namespace [PlayFab.Multiplayer](/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference)


## Related topics

- [LobbyServerDataUpdate class](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/overview.md)
- [LobbyServerDataUpdate method](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/LobbyServerDataUpdate.md)
- [LobbyServerDataUpdate.SearchProperties](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/LobbyServerDataUpdate/SearchProperties.md)
- [PFLobbyServerDataUpdate](/ko/services/playfab/multiplayer/lobby/playfabmultiplayerreference-cpp/pflobby/structs/pflobbyserverdataupdate.md)
- [Lobby.PostUpdateAsServer](/ko/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer.md)
